Validating Perception of Hyperspectral Textures in Virtual Reality Systems
dc.contributor.author | Díaz-Barrancas, Francisco | en_US |
dc.contributor.author | Cwierz, Halina | en_US |
dc.contributor.author | Gil-Rodríguez, Raquel | en_US |
dc.contributor.author | Pardo, Pedro J. | en_US |
dc.contributor.editor | Krone, Michael | en_US |
dc.contributor.editor | Lenti, Simone | en_US |
dc.contributor.editor | Schmidt, Johanna | en_US |
dc.date.accessioned | 2022-06-02T15:29:07Z | |
dc.date.available | 2022-06-02T15:29:07Z | |
dc.date.issued | 2022 | |
dc.description.abstract | Virtual reality (VR) environments are increasingly offering higher quality content. They use different computing techniques to improve the final user experience. In this work, we create different light sources and introduce hyperspectral textures for the object reflectance to boost the VR environment's quality. In addition, we perform a quantitative study to demonstrate that hyperspectral textures improve the final quality of the content in virtual reality systems. | en_US |
dc.description.sectionheaders | Posters | |
dc.description.seriesinformation | EuroVis 2022 - Posters | |
dc.identifier.doi | 10.2312/evp.20221118 | |
dc.identifier.isbn | 978-3-03868-185-4 | |
dc.identifier.pages | 51-53 | |
dc.identifier.pages | 3 pages | |
dc.identifier.uri | https://doi.org/10.2312/evp.20221118 | |
dc.identifier.uri | https://diglib.eg.org:443/handle/10.2312/evp20221118 | |
dc.publisher | The Eurographics Association | en_US |
dc.rights | Attribution 4.0 International License | |
dc.rights.uri | https://creativecommons.org/licenses/by/4.0/ | |
dc.subject | CCS Concepts: Computing methodologies --> Computer graphics; Software and its engineering --> Software development techniques; Human-centered computing --> Visualization | |
dc.subject | Computing methodologies | |
dc.subject | Computer graphics | |
dc.subject | Software and its engineering | |
dc.subject | Software development techniques | |
dc.subject | Human centered computing | |
dc.subject | Visualization | |
dc.title | Validating Perception of Hyperspectral Textures in Virtual Reality Systems | en_US |