Approximating Functions on a Mesh with Restricted Voronoï Diagrams
dc.contributor.author | Nivoliers, Vincent | en_US |
dc.contributor.author | Lévy, Bruno | en_US |
dc.contributor.editor | Yaron Lipman and Hao Zhang | en_US |
dc.date.accessioned | 2015-02-28T15:50:34Z | |
dc.date.available | 2015-02-28T15:50:34Z | |
dc.date.issued | 2013 | en_US |
dc.description.abstract | We propose a method that computes a piecewise constant approximation of a function defined on a mesh. The approximation is associated with the cells of a restricted Voronoï diagram. Our method optimizes an objective function measuring the quality of the approximation. This objective function depends on the placement of the samples that define the restricted Voronoï diagram and their associated function values. We study the continuity of the objective function, derive the closed-form expression of its derivatives and use them to design a numerical solution mechanism. The method can be applied to a function that has discontinuities, and the result aligns the boundaries of the Voronoï cells with the discontinuities. Some examples are shown, suggesting potential applications in image vectorization and compact representation of lighting. | en_US |
dc.description.seriesinformation | Computer Graphics Forum | en_US |
dc.identifier.doi | 10.1111/cgf.12175 | en_US |
dc.identifier.issn | 1467-8659 | en_US |
dc.identifier.uri | https://doi.org/10.1111/cgf.12175 | en_US |
dc.publisher | The Eurographics Association and Blackwell Publishing Ltd. | en_US |
dc.subject | I.3.7 [Computer Graphics] | en_US |
dc.subject | Three Dimensional Graphics and Realism | en_US |
dc.subject | Color | en_US |
dc.subject | shading | en_US |
dc.subject | shadowing | en_US |
dc.subject | and texture | en_US |
dc.title | Approximating Functions on a Mesh with Restricted Voronoï Diagrams | en_US |