Screen Space Re-Rendering for the Simulation of Concert Lighting
dc.contributor.author | Stephenson, Ian | en_US |
dc.contributor.author | Scanlan, Liam | en_US |
dc.contributor.editor | John Collomosse and Ian Grimstead | en_US |
dc.date.accessioned | 2014-01-31T20:11:50Z | |
dc.date.available | 2014-01-31T20:11:50Z | |
dc.date.issued | 2010 | en_US |
dc.description.abstract | The visualisation of modern concert lighting requires complex illumination models to be calculated at interactive frame rates. Each light may have 20 or more parameters which are all changing in real time. Here we present a technique which allows static scenes with rapidly changing illumination to be re-rendered quickly in graphics hardware, with support for arbitrary geometry, complex BRDFs, shadowing and volumetric fogging. The rendering algorithm is re-factored to allow changing lighting to be applied to scenes which are otherwise fully rendered, minimising the calculation required when lights are moved. | en_US |
dc.description.seriesinformation | Theory and Practice of Computer Graphics | en_US |
dc.identifier.isbn | 978-3-905673-75-3 | en_US |
dc.identifier.uri | https://doi.org/10.2312/LocalChapterEvents/TPCG/TPCG10/001-007 | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Categories and Subject Descriptors (according to ACM CCS): I.3.8 [Computer Graphics]: Applications | en_US |
dc.title | Screen Space Re-Rendering for the Simulation of Concert Lighting | en_US |
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