Collision Detection for Deformable Objects

dc.contributor.authorTeschner, M.en_US
dc.contributor.authorKimmerle, S.en_US
dc.contributor.authorHeidelberger, B.en_US
dc.contributor.authorZachmann, G.en_US
dc.contributor.authorRaghupathi, L.en_US
dc.contributor.authorFuhrmann, A.en_US
dc.contributor.authorCani, M.-P.en_US
dc.contributor.authorFaure, F.en_US
dc.contributor.authorMagnenat-Thalmann, N.en_US
dc.contributor.authorStrasser, W.en_US
dc.contributor.authorVolino, P.en_US
dc.date.accessioned2015-02-19T11:09:56Z
dc.date.available2015-02-19T11:09:56Z
dc.date.issued2005en_US
dc.description.abstractInteractive environments for dynamically deforming objects play an important role in surgery simulation and entertainment technology. These environments require fast deformable models and very efficient collision handling techniques. While collision detection for rigid bodies is well investigated, collision detection for deformable objects introduces additional challenging problems. This paper focuses on these aspects and summarizes recent research in the area of deformable collision detection. Various approaches based on bounding volume hierarchies, distance fields and spatial partitioning are discussed. In addition, image-space techniques and stochastic methods are considered. Applications in cloth modeling and surgical simulation are presented.en_US
dc.description.documenttypestar
dc.description.number1en_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume24en_US
dc.identifier.doi10.1111/j.1467-8659.2005.00829.xen_US
dc.identifier.issn1467-8659en_US
dc.identifier.pages61-81en_US
dc.identifier.urihttps://doi.org/10.1111/j.1467-8659.2005.00829.xen_US
dc.publisherThe Eurographics Association and Blackwell Publishing Ltd.en_US
dc.titleCollision Detection for Deformable Objectsen_US
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