Comparison of Audio and Visual Cues to Support Remote Guidance in Immersive Environments

dc.contributor.authorWu, Feien_US
dc.contributor.authorThomas, Jeralden_US
dc.contributor.authorChinnola, Shreyasen_US
dc.contributor.authorRosenberg, Evan Sumaen_US
dc.contributor.editorArgelaguet, Ferran and McMahan, Ryan and Sugimoto, Makien_US
dc.date.accessioned2020-12-01T16:10:20Z
dc.date.available2020-12-01T16:10:20Z
dc.date.issued2020
dc.description.abstractCollaborative virtual environments provide the ability for collocated and remote participants to communicate and share information with each other. For example, immersive technologies can be used to facilitate collaborative guidance during navigation of an unfamiliar environment. However, the design space of 3D user interfaces for supporting collaborative guidance tasks, along with the advantages and disadvantages of different immersive communication modalities to support these tasks, are not well understood. In this paper, we investigate three different methods for providing assistance (visual-only, audio-only, and combined audio/visual cues) using an asymmetric collaborative guidance task. We developed a novel experimental design and virtual reality scenario to evaluate task performance during navigation of a complex and dynamic environment while simultaneously avoiding observation by patrolling sentries. Two experiments were conducted: a dyadic study conducted at a large public event and a controlled lab study using a confederate. Combined audio/visual guidance cues were rated easier to use and more effectively facilitated the avoidance of sentries compared with the audio-only condition. The presented work has the potential to inform the design of future experiments and applications that involve communication modalities to support collaborative guidance tasks with immersive technologies.en_US
dc.description.sectionheadersNavigation in Virtual Environments
dc.description.seriesinformationICAT-EGVE 2020 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments
dc.identifier.doi10.2312/egve.20201266
dc.identifier.isbn978-3-03868-111-3
dc.identifier.issn1727-530X
dc.identifier.pages121-130
dc.identifier.urihttps://doi.org/10.2312/egve.20201266
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/egve20201266
dc.publisherThe Eurographics Associationen_US
dc.subjectHuman centered computing
dc.subjectVirtual reality
dc.subjectCollaborative interaction
dc.titleComparison of Audio and Visual Cues to Support Remote Guidance in Immersive Environmentsen_US
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