Construction of Interactive Programs in Computer Graphics

dc.contributor.authorDufourd, Jean-Francoisen_US
dc.date.accessioned2014-10-21T06:05:14Z
dc.date.available2014-10-21T06:05:14Z
dc.date.issued1988en_US
dc.description.abstractIn interactive computer graphics, one often finds a gap between sophisticated algorithms, using very high level data structures, and poor methods of program and object construction. Particular programming languages are too readily adopted for solving problems, before a precise specification of the problem to be solved has been formulated.This paper shows that progress can be made by using modern engineering methods to specify and develop graphical software. Two programming techniques are studied here: the algebraic specification of data types and a functional static modular method of problem statement.The paper also discusses these proposals in the context of other modes of computer graphics specification and programming.en_US
dc.description.number3en_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume7en_US
dc.identifier.doi10.1111/j.1467-8659.1988.tb00607.xen_US
dc.identifier.issn1467-8659en_US
dc.identifier.pages161-176en_US
dc.identifier.urihttps://doi.org/10.1111/j.1467-8659.1988.tb00607.xen_US
dc.publisherBlackwell Publishing Ltd and the Eurographics Associationen_US
dc.titleConstruction of Interactive Programs in Computer Graphicsen_US
Files
Collections