Garment Transfer for Quadruped Characters
dc.contributor.author | Narita, Fumiya | en_US |
dc.contributor.author | Saito, Shunsuke | en_US |
dc.contributor.author | Kato, Takuya | en_US |
dc.contributor.author | Fukusato, Tsukasa | en_US |
dc.contributor.author | Morishima, Shigeo | en_US |
dc.contributor.editor | T. Bashford-Rogers and L. P. Santos | en_US |
dc.date.accessioned | 2016-04-26T07:56:14Z | |
dc.date.available | 2016-04-26T07:56:14Z | |
dc.date.issued | 2016 | en_US |
dc.description.abstract | Modeling clothing to characters is one of the most time-consuming tasks for artists in 3DCG animation production. Transferring existing clothing models is a simple and powerful solution to reduce labor. In this paper, we propose a method to generate a clothing model for various characters from a single template model. Our framework consists of three steps: scale measurement, clothing transformation, and texture preservation. By introducing a novel measurement of the scale deviation between two characters with different shapes and poses, our framework achieves pose-independent transfer of clothing even for quadrupeds (e.g., from human to horse). In addition to a plausible clothing transformation method based on the scale measurement, our method minimizes texture distortion resulting from large deformation. We demonstrate that our system is robust for a wide range of body shapes and poses, which is challenging for current state-of-the-art methods. | en_US |
dc.description.sectionheaders | Deformation | en_US |
dc.description.seriesinformation | EG 2016 - Short Papers | en_US |
dc.identifier.doi | 10.2312/egsh.20161014 | en_US |
dc.identifier.issn | 1017-4656 | en_US |
dc.identifier.pages | 57-60 | en_US |
dc.identifier.uri | https://doi.org/10.2312/egsh.20161014 | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | I.3.7 [Computer Graphics] | en_US |
dc.subject | Three Dimensional Graphics and Realism | en_US |
dc.title | Garment Transfer for Quadruped Characters | en_US |
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