Depth-of-Field Rendering by Pyramidal Image Processing
dc.contributor.author | Kraus, M. | en_US |
dc.contributor.author | Strengert, M. | en_US |
dc.date.accessioned | 2015-02-21T15:43:16Z | |
dc.date.available | 2015-02-21T15:43:16Z | |
dc.date.issued | 2007 | en_US |
dc.description.abstract | We present an image-based algorithm for interactive rendering depth-of-field effects in images with depth maps. While previously published methods for interactive depth-of-field rendering suffer from various rendering artifacts such as color bleeding and sharpened or darkened silhouettes, our algorithm achieves a significantly improved image quality by employing recently proposed GPU-based pyramid methods for image blurring and pixel disocclusion. Due to the same reason, our algorithm offers an interactive rendering performance on modern GPUs and is suitable for real-time rendering for small circles of confusion. We validate the image quality provided by our algorithm by side-by-side comparisons with results obtained by distributed ray tracing. | en_US |
dc.description.number | 3 | en_US |
dc.description.seriesinformation | Computer Graphics Forum | en_US |
dc.description.volume | 26 | en_US |
dc.identifier.doi | 10.1111/j.1467-8659.2007.01088.x | en_US |
dc.identifier.issn | 1467-8659 | en_US |
dc.identifier.pages | 645-654 | en_US |
dc.identifier.uri | https://doi.org/10.1111/j.1467-8659.2007.01088.x | en_US |
dc.publisher | The Eurographics Association and Blackwell Publishing Ltd | en_US |
dc.title | Depth-of-Field Rendering by Pyramidal Image Processing | en_US |