Using a Visual Attention Model to Improve Gaze Tracking Systems in Interactive 3D Applications
dc.contributor.author | Hillaire, S. | en_US |
dc.contributor.author | Breton, G. | en_US |
dc.contributor.author | Ouarti, N. | en_US |
dc.contributor.author | Cozot, R. | en_US |
dc.contributor.author | Lecuyer, A. | en_US |
dc.date.accessioned | 2015-02-23T09:40:41Z | |
dc.date.available | 2015-02-23T09:40:41Z | |
dc.date.issued | 2010 | en_US |
dc.description.abstract | This paper introduces the use of a visual attention model to improve the accuracy of gaze tracking systems. Visual attention models simulate the selective attention part of the human visual system. For instance, in a bottom-up approach, a saliency map is defined for the image and gives an attention weight to every pixel of the image as a function of its colour, edge or intensity.Our algorithm uses an uncertainty window, defined by the gaze tracker accuracy, and located around the gaze point given by the tracker. Then, using a visual attention model, it searches for the most salient points, or objects, located inside this uncertainty window, and determines a novel, and hopefully, better gaze point. This combination of a gaze tracker together with a visual attention model is considered as the main contribution of the paper.We demonstrate the promising results of our method by presenting two experiments conducted in two different contexts: (1) a free exploration of a visually rich 3D virtual environment without a specific task, and (2) a video game based on gaze tracking involving a selection task.Our approach can be used to improve real-time gaze tracking systems in many interactive 3D applications such as video games or virtual reality applications. The use of a visual attention model can be adapted to any gaze tracker and the visual attention model can also be adapted to the application in which it is used. | en_US |
dc.description.number | 6 | en_US |
dc.description.seriesinformation | Computer Graphics Forum | en_US |
dc.description.volume | 29 | en_US |
dc.identifier.doi | 10.1111/j.1467-8659.2010.01651.x | en_US |
dc.identifier.issn | 1467-8659 | en_US |
dc.identifier.pages | 1830-1841 | en_US |
dc.identifier.uri | https://doi.org/10.1111/j.1467-8659.2010.01651.x | en_US |
dc.publisher | The Eurographics Association and Blackwell Publishing Ltd | en_US |
dc.title | Using a Visual Attention Model to Improve Gaze Tracking Systems in Interactive 3D Applications | en_US |