Perceptual Principles and Computer Graphics

dc.contributor.authorMay, Jonen_US
dc.date.accessioned2015-02-16T07:07:06Z
dc.date.available2015-02-16T07:07:06Z
dc.date.issued2000en_US
dc.description.abstractNow that technology allows us to present photorealistic animations of scenically lit objects acting in real-time, the problem of computer graphics has changed from making displays recognisable, to ensuring that users notice what they are intended to see, without being distracted by irrelevant information. Worse than that, the use of veridical displays that are intended to be lifelike runs the risk of introducing unpredictable sources of information, that can lead users to infer all sorts of unwanted details. Traditional visual theory, based upon bottom-up models of feature extraction from the retinal image, cannot inform us about these aspects of perception. Broader based cognitive theories are required that integrate visual perception with attention, memory, emotion and inference. Theories such as Barnard's Interacting Cognitive Subsystems enable phenomena such as change blindness and the craft principles of film editing to be interpreted within a common framework, supporting extrapolation to computer graphics.en_US
dc.description.number4en_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume19en_US
dc.identifier.doi10.1111/1467-8659.00463en_US
dc.identifier.issn1467-8659en_US
dc.identifier.pages271-279en_US
dc.identifier.urihttps://doi.org/10.1111/1467-8659.00463en_US
dc.publisherBlackwell Publishers Ltd and the Eurographics Associationen_US
dc.titlePerceptual Principles and Computer Graphicsen_US
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