BRDF Representation and Acquisition

dc.contributor.authorGuarnera, Dar'yaen_US
dc.contributor.authorGuarnera, Giuseppe Claudioen_US
dc.contributor.authorGhosh, Abhijeeten_US
dc.contributor.authorDenk, Corneliaen_US
dc.contributor.authorGlencross, Mashhudaen_US
dc.contributor.editorJoaquim Madeira and Gustavo Patowen_US
dc.date.accessioned2016-04-26T08:03:56Z
dc.date.available2016-04-26T08:03:56Z
dc.date.issued2016en_US
dc.description.abstractPhotorealistic rendering of real world environments is important in a range of different areas; including Visual Special effects, Interior/Exterior Modelling, Architectural Modelling, Cultural Heritage, Computer Games and Automotive Design. Currently, rendering systems are able to produce photorealistic simulations of the appearance of many real-world materials. In the real world, viewer perception of objects depends on the lighting and object/material/surface characteristics, the way a surface interacts with the light and on how the light is reflected, scattered, absorbed by the surface and the impact these characteristics have on material appearance. In order to re-produce this, it is necessary to understand how materials interact with light. Thus the representation and acquisition of material models has become such an active research area. This survey of the state-of-the-art of BRDF Representation and Acquisition presents an overview of BRDF (Bidirectional Reflectance Distribution Function) models used to represent surface/material reflection characteristics, and describes current acquisition methods for the capture and rendering of photorealistic materials.en_US
dc.description.documenttypestar
dc.description.number2en_US
dc.description.sectionheadersState of the Art Reportsen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume35en_US
dc.identifier.doi10.1111/cgf.12867en_US
dc.identifier.issn1467-8659en_US
dc.identifier.pages625-650en_US
dc.identifier.urihttps://doi.org/10.1111/cgf.12867en_US
dc.publisherThe Eurographics Association and John Wiley & Sons Ltd.en_US
dc.subjectI.3.3 [Computer Graphics]en_US
dc.subjectPicture/Image Generationen_US
dc.subjectLine and curve generationen_US
dc.subjectI.3.7 [Computer Graphics]en_US
dc.subjectThree Dimensional Graphics and Realismen_US
dc.subjectColouren_US
dc.subjectshadingen_US
dc.subjectshadowingen_US
dc.subjectand textureen_US
dc.subjectI.6.8 [Computer Graphics]en_US
dc.subjectTypes of simulationen_US
dc.subjectMonte Carloen_US
dc.titleBRDF Representation and Acquisitionen_US
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