A Facial Repertoire for Animation
dc.contributor.author | ten Hagen, Paul J. W. | en_US |
dc.date.accessioned | 2015-11-11T18:03:37Z | |
dc.date.available | 2015-11-11T18:03:37Z | |
dc.date.issued | 2000 | en_US |
dc.description.abstract | Character design and facial animation of characters is among the most tedious parts of creation of animations. In contrast to body animations, performer data have not been successfully used for faces. The CharToon system provides a facility to create a powerful repertoire of reusable components at several levels for the construction of faces and face animations. The knowledge embedded in the system allows for reuse of facial architectures, motion methods and animation definitions for newly constructed or adapted faces. These methods cover among other things, expressions, speech animations and changing view points. This paper describes the organization of the repertoire, how it can be built and extended, and gives examples of its usage. The repertoire offers a perspective of how a higher level system of animation behaviors can be created on top. The presentation will show many animated examples of the contents and working of the repertoire. | en_US |
dc.description.seriesinformation | Eurographics 2000 - Short Presentations | en_US |
dc.identifier.issn | 1017-4656 | en_US |
dc.identifier.uri | https://doi.org/10.2312/egs.20001022 | en_US |
dc.publisher | Eurographics Association | en_US |
dc.title | A Facial Repertoire for Animation | en_US |
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