Towards Precise, Fast and Comfortable Immersive Polygon Mesh Modelling: Capitalising the Results of Past Research and Analysing the Needs of Professionals

dc.contributor.authorLadwig, Philippen_US
dc.contributor.authorHerder, Jensen_US
dc.contributor.authorGeiger, Christianen_US
dc.contributor.editorRobert W. Lindeman and Gerd Bruder and Daisuke Iwaien_US
dc.date.accessioned2017-11-21T15:43:09Z
dc.date.available2017-11-21T15:43:09Z
dc.date.issued2017
dc.description.abstractMore than three decades of ongoing research in immersive modelling has revealed many advantages of creating objects in virtual environments. Even though there are many benefits, the potential of immersive modelling has only been partly exploited due to unresolved problems such as ergonomic problems, numerous challenges with user interaction and the inability to perform exact, fast and progressive refinements. This paper explores past research, shows alternative approaches and proposes novel interaction tools for pending problems. An immersive modelling application for polygon meshes is created from scratch and tested by professional users of desktop modelling tools, such as Autodesk Maya, in order to assess the efficiency, comfort and speed of the proposed application with direct comparison to professional desktop modelling tools.en_US
dc.description.sectionheadersGraphics & Metrics
dc.description.seriesinformationICAT-EGVE 2017 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments
dc.identifier.doi10.2312/egve.20171360
dc.identifier.isbn978-3-03868-038-3
dc.identifier.issn1727-530X
dc.identifier.pages205-212
dc.identifier.urihttps://doi.org/10.2312/egve.20171360
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/egve20171360
dc.publisherThe Eurographics Associationen_US
dc.subjectHuman
dc.subjectcentered computing
dc.subjectVirtual reality
dc.subjectInteraction techniques
dc.subjectInteraction design process and methods
dc.subjectInformation systems
dc.subjectMultimedia content creation
dc.titleTowards Precise, Fast and Comfortable Immersive Polygon Mesh Modelling: Capitalising the Results of Past Research and Analysing the Needs of Professionalsen_US
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