A Differentiable Material Point Method Framework for Shape Morphing

dc.contributor.authorXu, Michaelen_US
dc.contributor.authorSong, Chang Yongen_US
dc.contributor.authorLevin, Daviden_US
dc.contributor.authorHyde, Daviden_US
dc.contributor.editorZordan, Victoren_US
dc.date.accessioned2024-08-20T08:28:12Z
dc.date.available2024-08-20T08:28:12Z
dc.date.issued2024
dc.description.abstractWe present a novel, physically-based morphing technique for elastic shapes, leveraging the differentiable material point method (MPM) with space-time control through per-particle deformation gradients to accommodate complex topology changes. This approach, grounded in MPM's natural handling of dynamic topologies, is enhanced by a chained iterative optimization technique, allowing for the creation of both succinct and extended morphing sequences that maintain coherence over time. Demonstrated across various challenging scenarios, our method is able to produce detailed elastic deformation and topology transitions, all grounded within our physics-based simulation framework.en_US
dc.description.sectionheadersPosters
dc.description.seriesinformationEurographics/ ACM SIGGRAPH Symposium on Computer Animation - Posters
dc.identifier.doi10.2312/sca.20241167
dc.identifier.isbn978-3-03868-263-9
dc.identifier.pages2 pages
dc.identifier.urihttps://doi.org/10.2312/sca.20241167
dc.identifier.urihttps://diglib.eg.org/handle/10.2312/sca20241167
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectCCS Concepts: Computing methodologies → Animation; Physical simulation
dc.subjectComputing methodologies → Animation
dc.subjectPhysical simulation
dc.titleA Differentiable Material Point Method Framework for Shape Morphingen_US
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