Archive To Repertoire - Motion Capture and Motion Sensing Data for Digital Intangible Heritage (DIH)
dc.contributor.author | Khan, Muqeem | en_US |
dc.contributor.editor | Gabriele Guidi and Roberto Scopigno and Juan Barceló | en_US |
dc.date.accessioned | 2016-01-06T08:25:51Z | |
dc.date.available | 2016-01-06T08:25:51Z | |
dc.date.issued | 2015 | en_US |
dc.description.abstract | This study investigates the transformation of digital documentation of Kung Fu into an interactive performative space for public engagement. The study creates an interface for learning the repertoire of forms from significant lineages from the south Chinese traditions-contributing to the perpetuation of this art form. The investigation will contribute to the theoretical understandings of the relationships between archive and repertoire, specifically in relation to performance and intangible heritage. The intricate user interaction in this study enforces the visitor's perception that the Kung Fu instructor is present behind the screen, which simulates physical intimacy. | en_US |
dc.description.sectionheaders | Works in Progress - Experience, Interpretation, Learning & Intangible Heritage | en_US |
dc.description.seriesinformation | International Congress on Digital Heritage - Theme 3 - Analysis And Interpretation | en_US |
dc.identifier.doi | 10.1109/DigitalHeritage.2015.7419490 | en_US |
dc.identifier.isbn | 978-1-5090-0048-7 | en_US |
dc.identifier.pages | Muqeem Khan-Digital Intangible Heritage, Serious Games, Virtual Reality, Traditional Knowledge | en_US |
dc.identifier.uri | https://doi.org/10.1109/DigitalHeritage.2015.7419490 | en_US |
dc.publisher | IEEE | en_US |
dc.subject | Digital Intangible Heritage | en_US |
dc.subject | Serious Games | en_US |
dc.subject | Virtual Reality | en_US |
dc.subject | Traditional Knowledge | en_US |
dc.title | Archive To Repertoire - Motion Capture and Motion Sensing Data for Digital Intangible Heritage (DIH) | en_US |