Using Quest3D to Develop VES: a Tool for Enhancing Electrical Safety and Design in the Built Environment

dc.contributor.authorBarrett, Martinen_US
dc.contributor.authorBlackledge, J. M.en_US
dc.contributor.editorHamish Carr and Silvester Czanneren_US
dc.date.accessioned2013-11-08T10:31:57Z
dc.date.available2013-11-08T10:31:57Z
dc.date.issued2012en_US
dc.description.abstractThis paper presents a novel desktop virtual reality model titled Virtual Electrical Services (VES), developed to en-hance electrical safety and design in the built environment. The model developed using Quest3D has the potential to be used as an industry design tool or as an educational tool for third level students and represents a significant watershed in how electrical services engineers can potentially design buildings and interpret their design deci-sions. A description of the software development process of the virtual reality model is presented along with the applications that were developed within the model. Based on the early implementation of this prototype model, it would appear electrical services engineers perceive the prototype to be a useful tool and were receptive to using VES as a learning and design tool.en_US
dc.description.seriesinformationTheory and Practice of Computer Graphicsen_US
dc.identifier.isbn978-3-905673-93-7en_US
dc.identifier.urihttps://doi.org/10.2312/LocalChapterEvents/TPCG/TPCG12/029-035en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectComputer Graphics [I.3.3]en_US
dc.subjectPicture/Image Generaen_US
dc.subjecttionen_US
dc.subjectVirtual Reality and Virtual Environmentsen_US
dc.titleUsing Quest3D to Develop VES: a Tool for Enhancing Electrical Safety and Design in the Built Environmenten_US
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