Generation of 3D Texture Using Multiple 2D Models Analysis

dc.contributor.authorGHAZANFARPOUR, Djamchiden_US
dc.contributor.authorDISCHLER, Jean-Michelen_US
dc.date.accessioned2014-10-21T07:43:40Z
dc.date.available2014-10-21T07:43:40Z
dc.date.issued1996en_US
dc.description.abstractSolid (30) texturing is commonly used in computer graphics for producing more realistic images. It is often more attractive than the conventional 20 texture mapping but remains more complex on some points. Its major difficulty concerns the generation of 30 texture in a general and efficient way. The well-known traditional procedural methods use generally a simplified mathematical model of a natural texture. No reliable way for the choice of the mathematical model parameters, which characterise directly the produced 30 texture, is given. Therefore, 30 texture generation becomes a more or less experimental process with these methods.Our recently published methodfor an automatic 30 texture generation avoids this problem by the use of the spectral analysis of one 2D model texture. The resulting 30 texture is of good quality but one open problem remains: the aspect of the produced texture cannot be fully controlled over the entire 30 space by only one 20 spectral analysis. This may be considered as a serious limitation for some kinds of textures representing important variations in any direction.In this paper we present a new and more powerful analytical approach for an automatic 30 texture generation. Contrarily to our previous method, this new approach is not exclusively based on the spectral analysis of only one 20 model. It uses two or three 2D models corresponding to different slices of a 30 texture block, so, the aspect of the produced 3D texture can be controlled more efficiently over the entire 30 space. In addition, a more efficient 30 texture antialiasing, well adapted to this new method is presented.en_US
dc.description.number3en_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume15en_US
dc.identifier.doi10.1111/1467-8659.1530311en_US
dc.identifier.issn1467-8659en_US
dc.identifier.pages311-323en_US
dc.identifier.urihttps://doi.org/10.1111/1467-8659.1530311en_US
dc.publisherBlackwell Science Ltd and the Eurographics Associationen_US
dc.titleGeneration of 3D Texture Using Multiple 2D Models Analysisen_US
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