Adaptive LightSlice for Virtual Ray Lights
dc.contributor.author | Frederickx, Roald | en_US |
dc.contributor.author | Bartels, Pieterjan | en_US |
dc.contributor.author | Dutré, Philip | en_US |
dc.contributor.editor | B. Bickel and T. Ritschel | en_US |
dc.date.accessioned | 2015-04-15T08:32:44Z | |
dc.date.available | 2015-04-15T08:32:44Z | |
dc.date.issued | 2015 | en_US |
dc.description.abstract | We speed up the rendering of participating media with Virtual Ray Lights (VRLs) by clustering them in a preprocessing step. A subset of representative VRLs is then sampled from the clustering, which is used for the final rendering. By performing a full variance analysis, we can explicitly estimate the convergence rate of the rendering process and automatically find the locally ideal number of clusters to maximize efficiency. Overall, we report speed-up factors ranging from 13 to 16 compared to unclustered rendering. | en_US |
dc.description.sectionheaders | Rendering and Images | en_US |
dc.description.seriesinformation | EG 2015 - Short Papers | en_US |
dc.identifier.doi | 10.2312/egsh.20151015 | en_US |
dc.identifier.pages | 61-64 | en_US |
dc.identifier.uri | https://doi.org/10.2312/egsh.20151015 | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | I.3.7 [Computer Graphics] | en_US |
dc.subject | Three Dimensional Graphics and Realism | en_US |
dc.subject | Color | en_US |
dc.subject | shading | en_US |
dc.subject | shadowing | en_US |
dc.subject | and texture | en_US |
dc.title | Adaptive LightSlice for Virtual Ray Lights | en_US |