The Art and Science of Digital Production Arts
dc.contributor.author | Davis, Tim A. | en_US |
dc.contributor.author | House, Donald H. | en_US |
dc.contributor.editor | S. Maddock and J. Jorge | en_US |
dc.date.accessioned | 2014-02-06T15:27:15Z | |
dc.date.available | 2014-02-06T15:27:15Z | |
dc.date.issued | 2011 | en_US |
dc.description.abstract | As its name implies, digital production arts incorporates both technical and artistic aspects. The challenge of any program in this discipline is to balance these two components in such a way that each enhances the other the technical aspect provides new tools and techniques for artists to explore, while the art aspect drives digital tech-nology in new directions. Students interested in digital production arts require both generalized and specialized education in each field, with additional emphasis on synthesis of both. The Digital Production Arts program at Clemson University strives to accomplish this goal through an interdisciplinary program with major components in art and computer science. Graduates of our program seek to apply their skills in special effects and computer ani-mation in the rapidly expanding field of film, television, and gaming. | en_US |
dc.description.seriesinformation | Eurographics 2011 - Education Papers | en_US |
dc.identifier.issn | 1017-4656 | en_US |
dc.identifier.uri | https://doi.org/10.2312/EG2011/education/017-022 | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Categories and Subject Descriptors (according to ACM CCS): K.3.2 [Computer and Education]: Computer and In-formation Science Curriculum | en_US |
dc.title | The Art and Science of Digital Production Arts | en_US |
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