ReduceM: Interactive and Memory Efficient Ray Tracing of Large Models
dc.contributor.author | Lauterbach, Christian | en_US |
dc.contributor.author | Yoon, Sung-eui | en_US |
dc.contributor.author | Tang, Ming | en_US |
dc.contributor.author | Manocha, Dinesh | en_US |
dc.date.accessioned | 2015-02-21T17:06:51Z | |
dc.date.available | 2015-02-21T17:06:51Z | |
dc.date.issued | 2008 | en_US |
dc.description.abstract | We present a novel representation and algorithm, ReduceM, for memory efficient ray tracing of large scenes. ReduceM exploits the connectivity between triangles in a mesh and decomposes the model into triangle strips. We also describe a new stripification algorithm, Strip-RT, that can generate long strips with high spatial coherence. Our approach uses a two-level traversal algorithm for ray-primitive intersection. In practice, ReduceM can significantly reduce the storage overhead and ray trace massive models with hundreds of millions of triangles at interactive rates on desktop PCs with 4-8GB of main memory. | en_US |
dc.description.number | 4 | en_US |
dc.description.seriesinformation | Computer Graphics Forum | en_US |
dc.description.volume | 27 | en_US |
dc.identifier.doi | 10.1111/j.1467-8659.2008.01270.x | en_US |
dc.identifier.issn | 1467-8659 | en_US |
dc.identifier.pages | 1313-1321 | en_US |
dc.identifier.uri | https://doi.org/10.1111/j.1467-8659.2008.01270.x | en_US |
dc.publisher | The Eurographics Association and Blackwell Publishing Ltd | en_US |
dc.title | ReduceM: Interactive and Memory Efficient Ray Tracing of Large Models | en_US |