A Continuous, Editable Representation for Deforming Mesh Sequences with Separate Signals for Time, Pose and Shape

dc.contributor.authorCashman, Thomas J.en_US
dc.contributor.authorHormann, Kaien_US
dc.contributor.editorP. Cignoni and T. Ertlen_US
dc.date.accessioned2015-02-28T06:56:43Z
dc.date.available2015-02-28T06:56:43Z
dc.date.issued2012en_US
dc.description.abstractIt is increasingly popular to represent non-rigid motion using a deforming mesh sequence: a discrete sequence of frames, each of which is given as a mesh with a common graph structure. Such sequences have the flexibility to represent a wide range of mesh deformations used in practice, but they are also highly redundant, expensive to store, and difficult to edit in a time-coherent manner. We address these limitations with a continuous representation that extracts redundancy in three separate phases, leading to separate editable signals in time, pose and shape. The representation can be applied to any deforming mesh sequence, in contrast to previous domain-specific approaches. By modifying the three signal components, we demonstrate time-coherent editing operations such as local repetition of part of a sequence, frame rate conversion and deformation transfer. We also show that our representation makes it possible to design new deforming sequences simply by sketching a curve in a 2D pose space.en_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume31
dc.identifier.doi10.1111/j.1467-8659.2012.03032.x
dc.identifier.issn1467-8659en_US
dc.identifier.urihttps://doi.org/10.1111/j.1467-8659.2012.03032.xen_US
dc.publisherThe Eurographics Association and John Wiley and Sons Ltd.en_US
dc.titleA Continuous, Editable Representation for Deforming Mesh Sequences with Separate Signals for Time, Pose and Shapeen_US
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