An Integral Geometry Based Method for Fast Form-Factor Computation

dc.contributor.authorSbert, Mateuen_US
dc.date.accessioned2014-10-21T07:25:42Z
dc.date.available2014-10-21T07:25:42Z
dc.date.issued1993en_US
dc.description.abstractMonte Carlo techniques have been widely used in rendering algorithms for local integration. For example, to compute the contribution of a patch to the luminance of another. In the present paper we propose an algorithm based on Integral geometry where Monte Carlo is applied globally. We give some results of the implementation to validate the proposition and we study the error of the technique, as well as its complexity.en_US
dc.description.number3en_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume12en_US
dc.identifier.doi10.1111/1467-8659.1230409en_US
dc.identifier.issn1467-8659en_US
dc.identifier.pages409-420en_US
dc.identifier.urihttps://doi.org/10.1111/1467-8659.1230409en_US
dc.publisherBlackwell Science Ltd and the Eurographics Associationen_US
dc.titleAn Integral Geometry Based Method for Fast Form-Factor Computationen_US
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