Inexpensive Reconstruction and Rendering of Realistic Roadside Landscapes

dc.contributor.authorAndújar, C.en_US
dc.contributor.authorChica, A.en_US
dc.contributor.authorVico, M. A.en_US
dc.contributor.authorMoya, S.en_US
dc.contributor.authorBrunet, P.en_US
dc.contributor.editorOliver Deussen and Hao (Richard) Zhangen_US
dc.date.accessioned2015-03-03T12:44:39Z
dc.date.available2015-03-03T12:44:39Z
dc.date.issued2014en_US
dc.description.abstractIn this paper, we present an inexpensive approach to create highly detailed reconstructions of the landscape surrounding a road. Our method is based on a space-efficient semi-procedural representation of the terrain and vegetation supporting high-quality real-time rendering not only for aerial views but also at road level. We can integrate photographs along selected road stretches. We merge the point clouds extracted from these photographs with a low-resolution digital terrain model through a novel algorithm which is robust against noise and missing data. We pre-compute plausible locations for trees through an algorithm which takes into account perceptual cues. At runtime we render the reconstructed terrain along with plants generated procedurally according to pre-computed parameters. Our rendering algorithm ensures visual consistency with aerial imagery and thus it can be integrated seamlessly with current virtual globes.In this paper, we present an inexpensive approach to create highly detailed reconstructions of the landscape surrounding a road. Our method is based on a space-efficient semi-procedural representation of the terrain and vegetation supporting high-quality real-time rendering not only for aerial views but also at road level. We use a vehicle-mounted camera to capture a collection of photographs along selected road stretches. We integrate the point clouds extracted from these photographs with a low-resolution digital terrain model through a novel algorithm which is robust against noise and missing data. We pre-compute plausible locations for trees through an algorithm which takes into account perceptual cues.en_US
dc.description.number6
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume33
dc.identifier.doi10.1111/cgf.12281en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttps://doi.org/10.1111/cgf.12281en_US
dc.publisherThe Eurographics Association and John Wiley and Sons Ltd.en_US
dc.titleInexpensive Reconstruction and Rendering of Realistic Roadside Landscapesen_US
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