Interacting with Ancient Egypt Remains in High-Fidelity Virtual Reality Experiences

dc.contributor.authorRestivo, Simoneen_US
dc.contributor.authorCannavò, Albertoen_US
dc.contributor.authorTerzoli, Martinaen_US
dc.contributor.authorMezzino, Davideen_US
dc.contributor.authorSpallone, Robertaen_US
dc.contributor.authorLamberti, Fabrizioen_US
dc.contributor.editorBucciero, Albertoen_US
dc.contributor.editorFanini, Brunoen_US
dc.contributor.editorGraf, Holgeren_US
dc.contributor.editorPescarin, Sofiaen_US
dc.contributor.editorRizvic, Selmaen_US
dc.date.accessioned2023-09-02T07:44:43Z
dc.date.available2023-09-02T07:44:43Z
dc.date.issued2023
dc.description.abstractWith the continuous advancement of Virtual Reality (VR) and related technologies, it is possible to envisage ever new ways to let users experience cultural heritage. Like in any application domain, however, one of the limitations to the effectiveness of VR is related to the level of immersion and presence that can be delivered. This paper presents the pipeline that has been developed to create narrative experiences in which users are immersed in a visually realistic virtual environment, where a curator of the Museo Egizio in Turin guides them in the interaction with some of the objects of the Museum's collection.en_US
dc.description.sectionheadersGCH/XR Methods and Applications II
dc.description.seriesinformationEurographics Workshop on Graphics and Cultural Heritage
dc.identifier.doi10.2312/gch.20231175
dc.identifier.isbn978-3-03868-217-2
dc.identifier.issn2312-6124
dc.identifier.pages177-180
dc.identifier.pages4 pages
dc.identifier.urihttps://doi.org/10.2312/gch.20231175
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/gch20231175
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectCCS Concepts: Human-centered computing Virtual reality; Computing methodologies Shape modeling; Animation
dc.subjectHuman
dc.subjectcentered computing Virtual reality
dc.subjectComputing methodologies Shape modeling
dc.subjectAnimation
dc.titleInteracting with Ancient Egypt Remains in High-Fidelity Virtual Reality Experiencesen_US
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