Performance Issues of a Distributed Frame Buffer on a Multicomputer

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Date
1998
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
A multiple-port, distributed frame buffer has been recently proposed to support parallel rendering on multicomputers. This paper describes an implementation of such a distributed frame buffer for the Intel Paragon routing network, and reports its performance results. We have conducted several experiments with the system we have developed. Our results indicate that placing a multipleport, distributed frame buffer directly on the host internal routing network can provide high throughput to eliminate the bottleneck of merging a final image from multiple processors to a frame buffer. This architectural approach can also effectively support image composition for sort-last. The synchronization algorithm we have developed requires only one-way communication and minimizes receive overhead for message passing to the frame buffer.
Description

        
@inproceedings{
:10.2312/EGGH/EGGH98/087-096
, booktitle = {
SIGGRAPH/Eurographics Workshop on Graphics Hardware
}, editor = {
S. N. Spencer
}, title = {{
Performance Issues of a Distributed Frame Buffer on a Multicomputer
}}, author = {
Wei, Bin
and
Clark, Douglas W.
and
Felten, Edward W.
and
Li, Kai
}, year = {
1998
}, publisher = {
The Eurographics Association
}, ISSN = {
1727-3471
}, ISBN = {
0-89791-097-X
}, DOI = {
/10.2312/EGGH/EGGH98/087-096
} }
Citation