Texture Stationarization: Turning Photos into Tileable Textures

dc.contributor.authorMoritz, Joepen_US
dc.contributor.authorJames, Stuarten_US
dc.contributor.authorHaines, Tom S. F.en_US
dc.contributor.authorRitschel, Tobiasen_US
dc.contributor.authorWeyrich, Timen_US
dc.contributor.editorLoic Barthe and Bedrich Benesen_US
dc.date.accessioned2017-04-22T16:26:09Z
dc.date.available2017-04-22T16:26:09Z
dc.date.issued2017
dc.description.abstractTexture synthesis has grown into a mature field in computer graphics, allowing the synthesis of naturalistic textures and images from photographic exemplars. Surprisingly little work, however, has been dedicated to synthesizing tileable textures, that is, textures that when laid out in a regular grid of tiles form a homogeneous appearance suitable for use in memory-sensitive real-time graphics applications. One of the key challenges in doing so is that most natural input exemplars exhibit uneven spatial variations that, when tiled, show as repetitive patterns. We propose an approach to synthesize tileable textures while enforcing stationarity properties that effectively mask repetitions while maintaining the unique characteristics of the exemplar. We explore a number of alternative measures for texture stationarity and show how each measure can be integrated into a standard texture synthesis method (PatchMatch) to enforce stationarity at user-controlled scales. We demonstrate the efficacy of our approach using a database of 118 exemplar images, both from publicly available sources as well as new ones captured under uncontrolled conditions, and we quantitatively analyze alternative stationarity measures for their robustness across many test runs using different random seeds. In conclusion, we suggest a novel synthesis approach that employs local histogram matching to reliably turn input photographs of natural surfaces into tiles well suited for artifact-free tiling.en_US
dc.description.number2
dc.description.sectionheadersTextures
dc.description.seriesinformationComputer Graphics Forum
dc.description.volume36
dc.identifier.doi10.1111/cgf.13117
dc.identifier.issn1467-8659
dc.identifier.pages177-188
dc.identifier.urihttps://doi.org/10.1111/cgf.13117
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1111/cgf13117
dc.publisherThe Eurographics Association and John Wiley & Sons Ltd.en_US
dc.subjectI.4.8 [Image processing and Computer Vision]
dc.subjectScene Analysis
dc.subjectShape
dc.titleTexture Stationarization: Turning Photos into Tileable Texturesen_US
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