Diverse Motion Variations for Physics-based Character Animation

dc.contributor.authorAgrawal, Shailenen_US
dc.contributor.authorShen, Shuoen_US
dc.contributor.authorPanne, Michiel van deen_US
dc.contributor.editorTheodore Kim and Robert Sumneren_US
dc.date.accessioned2016-02-18T12:01:21Z
dc.date.available2016-02-18T12:01:21Z
dc.date.issued2013en_US
dc.description.abstractWe present an optimization framework for generating diverse variations of physics-based character motions. This allows for the automatic synthesis of rich variations in style for simulated jumps, flips, and walks. While well-posed motion optimization problems result in a single optimal motion, we explore using underconstrained motion descriptions and then optimizing for diversity. As input, the method takes a parameterized controller for a successful motion instance, a set of constraints that should be preserved, and a pairwise distance metric between motions. An offline optimization then produces a highly diverse set of motion styles for the same task. We demonstrate results for a variety of 2D and 3D physics-based motions and show that this approach can generate compelling new motions.en_US
dc.description.sectionheadersCharacter Animation: A Silly Walk through the Parkouren_US
dc.description.seriesinformationEurographics/ ACM SIGGRAPH Symposium on Computer Animationen_US
dc.identifier.doi10.1145/2485895.2485907en_US
dc.identifier.isbn978-1-4503-2132-7en_US
dc.identifier.issn1727-5288en_US
dc.identifier.pages37-44en_US
dc.identifier.urihttps://doi.org/10.1145/2485895.2485907en_US
dc.publisherACM SIGGRAPH / Eurographics Associationen_US
dc.subjectCR Categoriesen_US
dc.subjectI.3.7 [Computer Graphics]en_US
dc.subjectThree Dimensional Graphics and Realismen_US
dc.subjectAnimationen_US
dc.subjectKeywordsen_US
dc.subjecthuman simulationen_US
dc.subjectcontrolen_US
dc.titleDiverse Motion Variations for Physics-based Character Animationen_US
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