Diverse Motion Variations for Physics-based Character Animation
dc.contributor.author | Agrawal, Shailen | en_US |
dc.contributor.author | Shen, Shuo | en_US |
dc.contributor.author | Panne, Michiel van de | en_US |
dc.contributor.editor | Theodore Kim and Robert Sumner | en_US |
dc.date.accessioned | 2016-02-18T12:01:21Z | |
dc.date.available | 2016-02-18T12:01:21Z | |
dc.date.issued | 2013 | en_US |
dc.description.abstract | We present an optimization framework for generating diverse variations of physics-based character motions. This allows for the automatic synthesis of rich variations in style for simulated jumps, flips, and walks. While well-posed motion optimization problems result in a single optimal motion, we explore using underconstrained motion descriptions and then optimizing for diversity. As input, the method takes a parameterized controller for a successful motion instance, a set of constraints that should be preserved, and a pairwise distance metric between motions. An offline optimization then produces a highly diverse set of motion styles for the same task. We demonstrate results for a variety of 2D and 3D physics-based motions and show that this approach can generate compelling new motions. | en_US |
dc.description.sectionheaders | Character Animation: A Silly Walk through the Parkour | en_US |
dc.description.seriesinformation | Eurographics/ ACM SIGGRAPH Symposium on Computer Animation | en_US |
dc.identifier.doi | 10.1145/2485895.2485907 | en_US |
dc.identifier.isbn | 978-1-4503-2132-7 | en_US |
dc.identifier.issn | 1727-5288 | en_US |
dc.identifier.pages | 37-44 | en_US |
dc.identifier.uri | https://doi.org/10.1145/2485895.2485907 | en_US |
dc.publisher | ACM SIGGRAPH / Eurographics Association | en_US |
dc.subject | CR Categories | en_US |
dc.subject | I.3.7 [Computer Graphics] | en_US |
dc.subject | Three Dimensional Graphics and Realism | en_US |
dc.subject | Animation | en_US |
dc.subject | Keywords | en_US |
dc.subject | human simulation | en_US |
dc.subject | control | en_US |
dc.title | Diverse Motion Variations for Physics-based Character Animation | en_US |