Towards Interactive Virtual Dogs as a Pervasive Social Companion in Augmented Reality

dc.contributor.authorNorouzi, Nahalen_US
dc.contributor.authorKim, Kangsooen_US
dc.contributor.authorBruder, Gerden_US
dc.contributor.authorWelch, Gregen_US
dc.contributor.editorKulik, Alexander and Sra, Misha and Kim, Kangsoo and Seo, Byung-Kuken_US
dc.date.accessioned2020-12-01T16:10:58Z
dc.date.available2020-12-01T16:10:58Z
dc.date.issued2020
dc.description.abstractPets and animal-assisted intervention sessions have shown to be beneficial for humans' mental, social, and physical health. However, for specific populations, factors such as hygiene restrictions, allergies, and care and resource limitations reduce interaction opportunities. In parallel, understanding the capabilities of animals' technological representations, such as robotic and digital forms, have received considerable attention and has fueled the utilization of many of these technological representations. Additionally, recent advances in augmented reality technology have allowed for the realization of virtual animals with flexible appearances and behaviors to exist in the real world. In this demo, we present a companion virtual dog in augmented reality that aims to facilitate a range of interactions with populations, such as children and older adults.We discuss the potential benefits and limitations of such a companion and propose future use cases and research directions.en_US
dc.description.sectionheadersDemos
dc.description.seriesinformationICAT-EGVE 2020 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments - Posters and Demos
dc.identifier.doi10.2312/egve.20201283
dc.identifier.isbn978-3-03868-112-0
dc.identifier.issn1727-530X
dc.identifier.pages29-30
dc.identifier.urihttps://doi.org/10.2312/egve.20201283
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/egve20201283
dc.publisherThe Eurographics Associationen_US
dc.subjectHuman centered computing
dc.subjectMixed / augmented reality
dc.titleTowards Interactive Virtual Dogs as a Pervasive Social Companion in Augmented Realityen_US
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