Creating a Realistic Face Image from a Cartoon Character
dc.contributor.author | Nakamura, Masanori | en_US |
dc.contributor.author | Yamaguchi, Shugo | en_US |
dc.contributor.author | Fukusato, Tsukasa | en_US |
dc.contributor.author | Morishima, Shigeo | en_US |
dc.contributor.editor | Jan Bender | en_US |
dc.date.accessioned | 2016-07-10T12:55:32Z | |
dc.date.available | 2016-07-10T12:55:32Z | |
dc.date.issued | 2016 | |
dc.description.abstract | We propose a method of creating a realistic face image from a 2D non-realistic character such as a cartoon. Our system allows us to create a high quality face image that is applicable for some application such as 3D character animation. Our system uses two key algorithms; one is an algorithm for synthesizing a novel face image without the warping process, and the other is a searching algorithm, which search each optimal patch from the database based on gradient distribution. | en_US |
dc.description.sectionheaders | Posters | |
dc.description.seriesinformation | Eurographics/ ACM SIGGRAPH Symposium on Computer Animation - Posters | |
dc.identifier.doi | 10.2312/sca.20161242 | |
dc.identifier.isbn | 978-3-03868-020-8 | |
dc.identifier.pages | Masanori Nakamura, Shugo Yamaguchi, Tsukasa Fukusato, and Shigeo Morishima-Categories and Subject Descriptors (according to ACM CCS): I.3.3 [Computer Graphics]: Picture/Image Generation-Line and curve generation | |
dc.identifier.uri | https://doi.org/10.2312/sca.20161242 | |
dc.identifier.uri | https://diglib.eg.org:443/handle/10.2312/sca20161242 | |
dc.publisher | The Eurographics Association | en_US |
dc.subject | I.3.3 [Computer Graphics] | |
dc.subject | Picture/Image Generation | |
dc.subject | Line and curve generation | |
dc.title | Creating a Realistic Face Image from a Cartoon Character | en_US |