View-Dependent Impostors for Architectural Shape Grammars

dc.contributor.authorJia, Chaoen_US
dc.contributor.authorRoth, Moritzen_US
dc.contributor.authorKerbl, Bernharden_US
dc.contributor.authorWimmer, Michaelen_US
dc.contributor.editorLee, Sung-Hee and Zollmann, Stefanie and Okabe, Makoto and Wünsche, Burkharden_US
dc.date.accessioned2021-10-14T10:05:45Z
dc.date.available2021-10-14T10:05:45Z
dc.date.issued2021
dc.description.abstractProcedural generation has become a key component in satisfying a growing demand for ever-larger, highly detailed geometry in realistic, open-world games and simulations. In this paper, we present our work towards a new level-of-detail mechanism for procedural geometry shape grammars. Our approach automatically identifies and adds suitable surrogate rules to a shape grammar's derivation tree. Opportunities for surrogates are detected in a dedicated pre-processing stage. Where suitable, textured impostors are then used for rendering based on the current viewpoint at runtime. Our proposed methods generate simplified geometry with superior visual quality to the state-of-the-art and roughly the same rendering performance.en_US
dc.description.sectionheadersWorks-In-Progress and Posters
dc.description.seriesinformationPacific Graphics Short Papers, Posters, and Work-in-Progress Papers
dc.identifier.doi10.2312/pg.20211390
dc.identifier.isbn978-3-03868-162-5
dc.identifier.pages63-64
dc.identifier.urihttps://doi.org/10.2312/pg.20211390
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/pg20211390
dc.publisherThe Eurographics Associationen_US
dc.titleView-Dependent Impostors for Architectural Shape Grammarsen_US
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