Noise Robust Surface Reconstruction by Combining PU and Graph-cut
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Date
2009
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
We present a novel method of reconstructing surfaces from 3D scattered points by combining Partition of Unity (PU) and a Graph-cut approach. PU is a local approximation technique, meaning that the surfaces obtained have high accuracy but are sensitive to noise. Graph-cut, on the other hand, is a global algorithm that is robust to noise but produces low-accuracy results because it is a discrete binary operation. Our algorithm combines these two methods to achieve robust, high accuracy surface reconstruction. First, a PU implicit function is constructed by covering a space containing a point cloud with spherical supports of linear polynomials. Graph-cut is then performed to separate the covered domain into inside and outside areas of the object to be reconstructed. Finally, we extract the zero-level of PU using the marching tetrahedra approach.
Description
@inproceedings{10.2312:egs.20091052,
booktitle = {Eurographics 2009 - Short Papers},
editor = {P. Alliez and M. Magnor},
title = {{Noise Robust Surface Reconstruction by Combining PU and Graph-cut}},
author = {Nagai, Yukie and Ohtake, Yutaka and Suzuki, Hiromasa},
year = {2009},
publisher = {The Eurographics Association},
ISBN = {},
DOI = {10.2312/egs.20091052}
}