Optimal Sample Weights for Hemispherical Integral Quadratures
dc.contributor.author | Marques, Ricardo | en_US |
dc.contributor.author | Bouville, Christian | en_US |
dc.contributor.author | Bouatouch, Kadi | en_US |
dc.contributor.editor | Chen, Min and Benes, Bedrich | en_US |
dc.date.accessioned | 2019-03-17T09:56:48Z | |
dc.date.available | 2019-03-17T09:56:48Z | |
dc.date.issued | 2019 | |
dc.description.abstract | This paper proposes optimal quadrature rules over the hemisphere for the shading integral. We leverage recent work regarding the theory of quadrature rules over the sphere in order to derive a new theoretical framework for the general case of hemispherical quadrature error analysis. We then apply our framework to the case of the shading integral. We show that our quadrature error theory can be used to derive optimal sample weights (OSW) which account for both the features of the sampling pattern and the bidirectional reflectance distribution function (BRDF). Our method significantly outperforms familiar Quasi Monte Carlo (QMC) and stochastic Monte Carlo techniques. Our results show that the OSW are very effective in compensating for possible irregularities in the sample distribution. This allows, for example, to significantly exceed the regular convergence rate of stochastic Monte Carlo while keeping the exact same sample sets. Another important benefit of our method is that OSW can be applied whatever the sampling points distribution: the sample distribution need not follow a probability density function, which makes our technique much more flexible than QMC or stochastic Monte Carlo solutions. In particular, our theoretical framework allows to easily combine point sets derived from different sampling strategies (e.g. targeted to diffuse and glossy BRDF). In this context, our rendering results show that our approach overcomes MIS (Multiple Importance Sampling) techniques.This paper proposes optimal quadrature rules over the hemisphere for the shading integral. We leverage recent work regarding the theory of quadrature rules over the sphere in order to derive a new theoretical framework for the general case of hemispherical quadrature error analysis. We then apply our framework to the case of the shading integral. We show that our quadrature error theory can be used to derive optimal sample weights (OSW) which account for both the features of the sampling pattern and the material reflectance function (BRDF). Our method significantly outperforms familiar Quasi Monte Carlo (QMC) and stochastic Monte Carlo techniques. Our results show that the OSW are very effective in compensating for possible irregularities in the sample distribution. This allows, for example, to significantly exceed the regular convergence rate of stochastic Monte Carlo while keeping the exact same sample sets. | en_US |
dc.description.number | 1 | |
dc.description.sectionheaders | Articles | |
dc.description.seriesinformation | Computer Graphics Forum | |
dc.description.volume | 38 | |
dc.identifier.doi | 10.1111/cgf.13392 | |
dc.identifier.issn | 1467-8659 | |
dc.identifier.pages | 59-72 | |
dc.identifier.uri | https://doi.org/10.1111/cgf.13392 | |
dc.identifier.uri | https://diglib.eg.org:443/handle/10.1111/cgf13392 | |
dc.publisher | © 2019 The Eurographics Association and John Wiley & Sons Ltd. | en_US |
dc.subject | Monte Carlo techniques | |
dc.subject | global illumination | |
dc.subject | Computing methodologies—Rendering | |
dc.subject | Ray tracing | |
dc.title | Optimal Sample Weights for Hemispherical Integral Quadratures | en_US |