A Pixel-Parallelhidden Surface Algorithm For Constructive Solid Geometry

dc.contributor.authorJansen, Frederik W.en_US
dc.contributor.editorA.A.G. Requichaen_US
dc.date.accessioned2015-09-29T08:29:47Z
dc.date.available2015-09-29T08:29:47Z
dc.date.issued1986en_US
dc.description.abstractVLSI techniques have greatly enlarged the possibilities to design new frame buffer architectures with parallel processing capabilities down to the pixel level. For these pixel processor systems a parallel hidden surface algorithm is presented for displaying objects defined with Constructive Solid Geometry. The algorithm is based on a CSG evaluation with bitwise operations and multiple scanning of the primitives.en_US
dc.description.seriesinformationEurographics Conference Proceedingsen_US
dc.identifier.doi10.2312/eg.19861003en_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttps://doi.org/10.2312/eg.19861003en_US
dc.publisherThe Eurographics Associationen_US
dc.titleA Pixel-Parallelhidden Surface Algorithm For Constructive Solid Geometryen_US
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