An Object Model for Multimedia Programming

dc.contributor.authorArbab, F.en_US
dc.contributor.authorHerman, I.en_US
dc.contributor.authorReynolds, G.J.en_US
dc.date.accessioned2014-10-21T07:25:45Z
dc.date.available2014-10-21T07:25:45Z
dc.date.issued1993en_US
dc.description.abstractThe development of multimedia applications is a complex task. Much of this complexity stems from requirements associated with programming multiple media objects and the control of dependences and inter-relationships between these media objects and the user(s). It is clearly necessary to have a basic framework on which to build multimedia applications in the face of such complexities. Such a conceptual model is what we have called an object model and it is the main subject of this paper. The MADE object model represents a novel approach to multimedia application programming that is founded on the two principal concepts of active objects and delegation. Although these concepts are not novel in themselves, we believe that their combined use in a multimedia development environment represents a substantial enhancement to more traditional approaches to programming in this area.en_US
dc.description.number3en_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume12en_US
dc.identifier.doi10.1111/1467-8659.1230101en_US
dc.identifier.issn1467-8659en_US
dc.identifier.pages101-113en_US
dc.identifier.urihttps://doi.org/10.1111/1467-8659.1230101en_US
dc.publisherBlackwell Science Ltd and the Eurographics Associationen_US
dc.titleAn Object Model for Multimedia Programmingen_US
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