LOOPS: LOcally Optimized Polygon Simplification

dc.contributor.authorAmiraghdam, Alirezaen_US
dc.contributor.authorDiehl, Alexandraen_US
dc.contributor.authorPajarola, Renatoen_US
dc.contributor.editorBorgo, Ritaen_US
dc.contributor.editorMarai, G. Elisabetaen_US
dc.contributor.editorSchreck, Tobiasen_US
dc.date.accessioned2022-06-03T06:06:17Z
dc.date.available2022-06-03T06:06:17Z
dc.date.issued2022
dc.description.abstractDisplaying polygonal vector data is essential in various application scenarios such as geometry visualization, vector graphics rendering, CAD drawing and in particular geographic, or cartographic visualization. Dealing with static polygonal datasets that has a large scale and are highly detailed poses several challenges to the efficient and adaptive display of polygons in interactive geographic visualization applications. For linear vector data, only recently a GPU-based level-of-detail (LOD) polyline simplification and rendering approach has been presented which can perform locally-adaptive LOD visualization of large-scale line datasets interactively. However, locally optimized LOD simplification and interactive display of large-scale polygon data, consisting of filled vector line loops, remains still a challenge, specifically in 3D geographic visualizations where varying LOD over a scene is necessary. Our solution to this challenge is a novel technique for locally-optimized simplification and visualization of 2D polygons over a 3D terrain which features a parallelized point-inside-polygon testing mechanism. Our approach is capable of employing any simplification algorithm that sequentially removes vertices such as Douglas-Peucker and Wang-Müller. Moreover, we generalized our technique to also visualizing polylines in order to have a unified method for displaying both data types. The results and performance analysis show that our new algorithm can handle large datasets containing polygons composed of millions of segments in real time, and has a lower memory demand and higher performance in comparison to prior methods of line simplification and visualization.en_US
dc.description.number3
dc.description.sectionheadersAlgorithms and Machine Learning
dc.description.seriesinformationComputer Graphics Forum
dc.description.volume41
dc.identifier.doi10.1111/cgf.14546
dc.identifier.issn1467-8659
dc.identifier.pages355-365
dc.identifier.pages11 pages
dc.identifier.urihttps://doi.org/10.1111/cgf.14546
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1111/cgf14546
dc.publisherThe Eurographics Association and John Wiley & Sons Ltd.en_US
dc.subjectCCS Concepts: Human-centered computing --> Geographic visualization; Visualization techniques; Theory of computation --> Computational geometry; Computing methodologies --> Rendering; Rasterization
dc.subjectHuman centered computing
dc.subjectGeographic visualization
dc.subjectVisualization techniques
dc.subjectTheory of computation
dc.subjectComputational geometry
dc.subjectComputing methodologies
dc.subjectRendering
dc.subjectRasterization
dc.titleLOOPS: LOcally Optimized Polygon Simplificationen_US
Files
Original bundle
Now showing 1 - 2 of 2
Loading...
Thumbnail Image
Name:
v41i3pp355-365.pdf
Size:
43.32 MB
Format:
Adobe Portable Document Format
No Thumbnail Available
Name:
1194-file1.mp4
Size:
187.24 MB
Format:
Unknown data format
Collections