Large-Scale Finite State Game Engines
dc.contributor.author | Stanton, Matt | en_US |
dc.contributor.author | Geddert, Sascha | en_US |
dc.contributor.author | Blumer, Adrian | en_US |
dc.contributor.author | Hormis, Paul | en_US |
dc.contributor.author | Nealen, Andy | en_US |
dc.contributor.author | Cooper, Seth | en_US |
dc.contributor.author | Treuille, Adrien | en_US |
dc.contributor.editor | Ladislav Kavan and Chris Wojtan | en_US |
dc.date.accessioned | 2016-07-10T12:52:35Z | |
dc.date.available | 2016-07-10T12:52:35Z | |
dc.date.issued | 2016 | |
dc.description.abstract | This paper presents a new model reduction technique that exploits large-scale, parallel precomputation to create interactive, real-time games with the visual fidelity of offline rendered films.We present an algorithm to automatically discretize a continuous game into a large finite-state machine that can be pre-rendered in the film world. Despite radical differences from existing game engines, our finite-state approach is capable of preserving important characteristics of continuous games including smooth animation, responsiveness to input, triggered effects and passive animation. We demonstrate our technique with a 30-second interactive game set in an award-winning short film | en_US |
dc.description.sectionheaders | Stories, Sound, and Games | |
dc.description.seriesinformation | Eurographics/ ACM SIGGRAPH Symposium on Computer Animation | |
dc.identifier.doi | 10.2312/sca.20161239 | |
dc.identifier.isbn | 978-3-03868-009-3 | |
dc.identifier.issn | 1727-5288 | |
dc.identifier.pages | 221-229 | |
dc.identifier.uri | https://doi.org/10.2312/sca.20161239 | |
dc.identifier.uri | https://diglib.eg.org:443/handle/10.2312/sca20161239 | |
dc.publisher | The Eurographics Association | en_US |
dc.subject | I.3.7 [Computer Graphics] | |
dc.subject | Three Dimensional Graphics and Realism | |
dc.subject | Animation | |
dc.subject | I.6.8 [Simulation and Modeling] | |
dc.subject | Types of Simulation | |
dc.subject | Gaming | |
dc.title | Large-Scale Finite State Game Engines | en_US |