On Realism of Architectural Procedural Models
dc.contributor.author | Beneš, Jan | en_US |
dc.contributor.author | Kelly, Tom | en_US |
dc.contributor.author | Děchtěrenko, Filip | en_US |
dc.contributor.author | Křivánek, Jaroslav | en_US |
dc.contributor.author | Müller, Pascal | en_US |
dc.contributor.editor | Loic Barthe and Bedrich Benes | en_US |
dc.date.accessioned | 2017-04-22T16:26:32Z | |
dc.date.available | 2017-04-22T16:26:32Z | |
dc.date.issued | 2017 | |
dc.description.abstract | The goal of procedural modeling is to generate realistic content. The realism of this content is typically assessed by qualitatively evaluating a small number of results, or, less frequently, by conducting a user study. However, there is a lack of systematic treatment and understanding of what is considered realistic, both in procedural modeling and for images in general. We conduct a user study that primarily investigates the realism of procedurally generated buildings. Specifically, we investigate the role of fine and coarse details, and investigate which other factors contribute to the perception of realism. We find that realism is carried on different scales, and identify other factors that contribute to the realism of procedural and non-procedural buildings. | en_US |
dc.description.number | 2 | |
dc.description.sectionheaders | Procedural | |
dc.description.seriesinformation | Computer Graphics Forum | |
dc.description.volume | 36 | |
dc.identifier.doi | 10.1111/cgf.13121 | |
dc.identifier.issn | 1467-8659 | |
dc.identifier.pages | 225-234 | |
dc.identifier.uri | https://doi.org/10.1111/cgf.13121 | |
dc.identifier.uri | https://diglib.eg.org:443/handle/10.1111/cgf13121 | |
dc.publisher | The Eurographics Association and John Wiley & Sons Ltd. | en_US |
dc.subject | I.3.5 [Computer Graphics] | |
dc.subject | Computational Geometry and Object Modeling | |
dc.subject | Geometric algorithms | |
dc.subject | languages | |
dc.subject | and systems | |
dc.title | On Realism of Architectural Procedural Models | en_US |