Portuguese Meeting on Computer Graphics 1999 (GVE 1999)

Permanent URI for this collection

GVE1999
Computer Graphics and Visualization Education 99
July 3-5, Coimbra, Portugal
ISBN 978-3-03868-207-3

Computer Graphics Curricula in Computer Science
Bringing the Introductory Computer Graphics Course into the 21 st Century
Rosalee Wolfe
An Introductory Course on Visualization
Beatriz Sousa Santos
Restructuring Computer Graphics and Visualisation Curricula at IST
J. M. Brisson Lopes, M. R. Gomes, J. C. Bernardo, J. Jorge, and J. M. Pereira
Adapting Computer Graphics Curricula to Changes in Graphics Technology
Lewis E. Hitchner and Henry A. Sowizral
Computer Graphics in the Scope of Informatics Engineering education
Manuel Próspero dos Santos
The Development of a Digital Library to Support the Teaching of Computer Graphics and Visualization
G. Scott Owen, Raj Sunderraman, and Yanqing Zhang
Leaming 3D Visualisation with MALUDA
João A. Madeiras Pereira and Mário Rui Gomes
Strengthening Visual Skills by Recognising Rendering Algorithms
Rosalee Wolfe
MAVERIK: A Virtual Reality System for Research and Teaching
Toby Howard, Roger Hubbold, and Alan Murta
Computer Graphics Curricula in the Arts
Computer Graphics Curricula in the Visual Arts
Dena Elisabeth Eber
An Interdisciplinary Approach to Teaching Computer Animation to Artists and Computer Scientists
David S. Ebert and Dan Bailey
Combining Art and Mathematics in Computer Graphics Education
Mark Ollila
Online Education
Online Education
Anne Mumford
Three Collaborative Models for Computer Graphics Education
Colleen Case
Supporting Face to Face Teaching
Anne Mumford
Web Based Multi-User Interactive Graphics Worlds for Education
G. Scott Owen
Computer Graphics as a Tool for Teaching and Learning
Visualisation in teaching-leaming mathematics: the role of the computer
G. Chiappini and R. M. Bottino
Virtual Environment of Water Molecules for Learning and Teaching Science
Jorge F. Trindade, Carlos Fiolhais, Victor Gil, and José C. Teixeira
Scientific Visualization as a Tool for Power Engineering Education
Pavel Slavik and Frantisck Hrdlicka
Human-Computer Interaction
The Human-Computer Interfaces Course at IST
Mário Rui Gomes, Brisson Lopes, and Manuel João Fonseca
Courseware
Modularity: The Key to Courseware Re-use
José Carlos Teixeira
Courseware Reuse or Courseware to Reuse?
José Carlos Teixeira, César Páris, Joaquim Madeira, and J. Brisson Lopes

BibTeX (Portuguese Meeting on Computer Graphics 1999 (GVE 1999))
@inproceedings{
10.2312:pt.19991533,
booktitle = {
GVE 1999 - Computer Graphics and Visualization Education 99},
editor = {
José Carlos Teixeira
 and
Werner Hansmann
 and
Michael B. McGrath
}, title = {{
Proceedings Info}},
author = {
José Carlos Teixeira
 and
Werner Hansmann
 and
Michael B. McGrath
}, year = {
2023},
publisher = {
The Eurographics Association},
ISBN = {978-3-03868-207-3},
DOI = {
10.2312/pt.19991533}
}
@inproceedings{
10.2312:pt.19991569,
booktitle = {
GVE 1999 - Computer Graphics and Visualization Education 99},
editor = {
José Carlos Teixeira
 and
Werner Hansmann
 and
Michael B. McGrath
}, title = {{
Adapting Computer Graphics Curricula to Changes in Graphics Technology}},
author = {
Hitchner, Lewis E.
 and
Sowizral, Henry A.
}, year = {
2023},
publisher = {
The Eurographics Association},
ISBN = {978-3-03868-207-3},
DOI = {
10.2312/pt.19991569}
}
@inproceedings{
10.2312:pt.19991568,
booktitle = {
GVE 1999 - Computer Graphics and Visualization Education 99},
editor = {
José Carlos Teixeira
 and
Werner Hansmann
 and
Michael B. McGrath
}, title = {{
Restructuring Computer Graphics and Visualisation Curricula at IST}},
author = {
Lopes, J. M. Brisson
 and
Gomes, M. R.
 and
Bernardo, J. C.
 and
Jorge, J.
 and
Pereira, J. M.
}, year = {
2023},
publisher = {
The Eurographics Association},
ISBN = {978-3-03868-207-3},
DOI = {
10.2312/pt.19991568}
}
@inproceedings{
10.2312:pt.19991567,
booktitle = {
GVE 1999 - Computer Graphics and Visualization Education 99},
editor = {
José Carlos Teixeira
 and
Werner Hansmann
 and
Michael B. McGrath
}, title = {{
An Introductory Course on Visualization}},
author = {
Sousa Santos, Beatriz
}, year = {
2023},
publisher = {
The Eurographics Association},
ISBN = {978-3-03868-207-3},
DOI = {
10.2312/pt.19991567}
}
@inproceedings{
10.2312:pt.19991570,
booktitle = {
GVE 1999 - Computer Graphics and Visualization Education 99},
editor = {
José Carlos Teixeira
 and
Werner Hansmann
 and
Michael B. McGrath
}, title = {{
Computer Graphics in the Scope of Informatics Engineering education}},
author = {
Santos, Manuel Próspero dos
}, year = {
2023},
publisher = {
The Eurographics Association},
ISBN = {978-3-03868-207-3},
DOI = {
10.2312/pt.19991570}
}
@inproceedings{
10.2312:pt.19991566,
booktitle = {
GVE 1999 - Computer Graphics and Visualization Education 99},
editor = {
José Carlos Teixeira
 and
Werner Hansmann
 and
Michael B. McGrath
}, title = {{
Bringing the Introductory Computer Graphics Course into the 21 st Century}},
author = {
Wolfe, Rosalee
}, year = {
2023},
publisher = {
The Eurographics Association},
ISBN = {978-3-03868-207-3},
DOI = {
10.2312/pt.19991566}
}
@inproceedings{
10.2312:pt.19991572,
booktitle = {
GVE 1999 - Computer Graphics and Visualization Education 99},
editor = {
José Carlos Teixeira
 and
Werner Hansmann
 and
Michael B. McGrath
}, title = {{
Leaming 3D Visualisation with MALUDA}},
author = {
Pereira, João A. Madeiras
 and
Gomes, Mário Rui
}, year = {
2023},
publisher = {
The Eurographics Association},
ISBN = {978-3-03868-207-3},
DOI = {
10.2312/pt.19991572}
}
@inproceedings{
10.2312:pt.19991574,
booktitle = {
GVE 1999 - Computer Graphics and Visualization Education 99},
editor = {
José Carlos Teixeira
 and
Werner Hansmann
 and
Michael B. McGrath
}, title = {{
MAVERIK: A Virtual Reality System for Research and Teaching}},
author = {
Howard, Toby
 and
Hubbold, Roger
 and
Murta, Alan
}, year = {
2023},
publisher = {
The Eurographics Association},
ISBN = {978-3-03868-207-3},
DOI = {
10.2312/pt.19991574}
}
@inproceedings{
10.2312:pt.19991571,
booktitle = {
GVE 1999 - Computer Graphics and Visualization Education 99},
editor = {
José Carlos Teixeira
 and
Werner Hansmann
 and
Michael B. McGrath
}, title = {{
The Development of a Digital Library to Support the Teaching of Computer Graphics and Visualization}},
author = {
Owen, G. Scott
 and
Sunderraman, Raj
 and
Zhang, Yanqing
}, year = {
2023},
publisher = {
The Eurographics Association},
ISBN = {978-3-03868-207-3},
DOI = {
10.2312/pt.19991571}
}
@inproceedings{
10.2312:pt.19991577,
booktitle = {
GVE 1999 - Computer Graphics and Visualization Education 99},
editor = {
José Carlos Teixeira
 and
Werner Hansmann
 and
Michael B. McGrath
}, title = {{
Combining Art and Mathematics in Computer Graphics Education}},
author = {
Ollila, Mark
}, year = {
2023},
publisher = {
The Eurographics Association},
ISBN = {978-3-03868-207-3},
DOI = {
10.2312/pt.19991577}
}
@inproceedings{
10.2312:pt.19991573,
booktitle = {
GVE 1999 - Computer Graphics and Visualization Education 99},
editor = {
José Carlos Teixeira
 and
Werner Hansmann
 and
Michael B. McGrath
}, title = {{
Strengthening Visual Skills by Recognising Rendering Algorithms}},
author = {
Wolfe, Rosalee
}, year = {
2023},
publisher = {
The Eurographics Association},
ISBN = {978-3-03868-207-3},
DOI = {
10.2312/pt.19991573}
}
@inproceedings{
10.2312:pt.19991575,
booktitle = {
GVE 1999 - Computer Graphics and Visualization Education 99},
editor = {
José Carlos Teixeira
 and
Werner Hansmann
 and
Michael B. McGrath
}, title = {{
Computer Graphics Curricula in the Visual Arts}},
author = {
Eber, Dena Elisabeth
}, year = {
2023},
publisher = {
The Eurographics Association},
ISBN = {978-3-03868-207-3},
DOI = {
10.2312/pt.19991575}
}
@inproceedings{
10.2312:pt.19991576,
booktitle = {
GVE 1999 - Computer Graphics and Visualization Education 99},
editor = {
José Carlos Teixeira
 and
Werner Hansmann
 and
Michael B. McGrath
}, title = {{
An Interdisciplinary Approach to Teaching Computer Animation to Artists and Computer Scientists}},
author = {
Ebert, David S.
 and
Bailey, Dan
}, year = {
2023},
publisher = {
The Eurographics Association},
ISBN = {978-3-03868-207-3},
DOI = {
10.2312/pt.19991576}
}
@inproceedings{
10.2312:pt.19991579,
booktitle = {
GVE 1999 - Computer Graphics and Visualization Education 99},
editor = {
José Carlos Teixeira
 and
Werner Hansmann
 and
Michael B. McGrath
}, title = {{
Three Collaborative Models for Computer Graphics Education}},
author = {
Case, Colleen
}, year = {
2023},
publisher = {
The Eurographics Association},
ISBN = {978-3-03868-207-3},
DOI = {
10.2312/pt.19991579}
}
@inproceedings{
10.2312:pt.19991581,
booktitle = {
GVE 1999 - Computer Graphics and Visualization Education 99},
editor = {
José Carlos Teixeira
 and
Werner Hansmann
 and
Michael B. McGrath
}, title = {{
Web Based Multi-User Interactive Graphics Worlds for Education}},
author = {
Owen, G. Scott
}, year = {
2023},
publisher = {
The Eurographics Association},
ISBN = {978-3-03868-207-3},
DOI = {
10.2312/pt.19991581}
}
@inproceedings{
10.2312:pt.19991578,
booktitle = {
GVE 1999 - Computer Graphics and Visualization Education 99},
editor = {
José Carlos Teixeira
 and
Werner Hansmann
 and
Michael B. McGrath
}, title = {{
Online Education}},
author = {
Mumford, Anne
}, year = {
2023},
publisher = {
The Eurographics Association},
ISBN = {978-3-03868-207-3},
DOI = {
10.2312/pt.19991578}
}
@inproceedings{
10.2312:pt.19991584,
booktitle = {
GVE 1999 - Computer Graphics and Visualization Education 99},
editor = {
José Carlos Teixeira
 and
Werner Hansmann
 and
Michael B. McGrath
}, title = {{
Scientific Visualization as a Tool for Power Engineering Education}},
author = {
Slavik, Pavel
 and
Hrdlicka, Frantisck
}, year = {
2023},
publisher = {
The Eurographics Association},
ISBN = {978-3-03868-207-3},
DOI = {
10.2312/pt.19991584}
}
@inproceedings{
10.2312:pt.19991583,
booktitle = {
GVE 1999 - Computer Graphics and Visualization Education 99},
editor = {
José Carlos Teixeira
 and
Werner Hansmann
 and
Michael B. McGrath
}, title = {{
Virtual Environment of Water Molecules for Learning and Teaching Science}},
author = {
Trindade, Jorge F.
 and
Fiolhais, Carlos
 and
Gil, Victor
 and
Teixeira, José C.
}, year = {
2023},
publisher = {
The Eurographics Association},
ISBN = {978-3-03868-207-3},
DOI = {
10.2312/pt.19991583}
}
@inproceedings{
10.2312:pt.19991580,
booktitle = {
GVE 1999 - Computer Graphics and Visualization Education 99},
editor = {
José Carlos Teixeira
 and
Werner Hansmann
 and
Michael B. McGrath
}, title = {{
Supporting Face to Face Teaching}},
author = {
Mumford, Anne
}, year = {
2023},
publisher = {
The Eurographics Association},
ISBN = {978-3-03868-207-3},
DOI = {
10.2312/pt.19991580}
}
@inproceedings{
10.2312:pt.19991582,
booktitle = {
GVE 1999 - Computer Graphics and Visualization Education 99},
editor = {
José Carlos Teixeira
 and
Werner Hansmann
 and
Michael B. McGrath
}, title = {{
Visualisation in teaching-leaming mathematics: the role of the computer}},
author = {
Chiappini, G.
 and
Bottino, R. M.
}, year = {
2023},
publisher = {
The Eurographics Association},
ISBN = {978-3-03868-207-3},
DOI = {
10.2312/pt.19991582}
}
@inproceedings{
10.2312:pt.19991585,
booktitle = {
GVE 1999 - Computer Graphics and Visualization Education 99},
editor = {
José Carlos Teixeira
 and
Werner Hansmann
 and
Michael B. McGrath
}, title = {{
The Human-Computer Interfaces Course at IST}},
author = {
Gomes, Mário Rui
 and
Lopes, Brisson
 and
Fonseca, Manuel João
}, year = {
2023},
publisher = {
The Eurographics Association},
ISBN = {978-3-03868-207-3},
DOI = {
10.2312/pt.19991585}
}
@inproceedings{
10.2312:pt.19991587,
booktitle = {
GVE 1999 - Computer Graphics and Visualization Education 99},
editor = {
José Carlos Teixeira
 and
Werner Hansmann
 and
Michael B. McGrath
}, title = {{
Courseware Reuse or Courseware to Reuse?}},
author = {
Teixeira, José Carlos
 and
Páris, César
 and
Madeira, Joaquim
 and
Lopes, J. Brisson
}, year = {
2023},
publisher = {
The Eurographics Association},
ISBN = {978-3-03868-207-3},
DOI = {
10.2312/pt.19991587}
}
@inproceedings{
10.2312:pt.19991586,
booktitle = {
GVE 1999 - Computer Graphics and Visualization Education 99},
editor = {
José Carlos Teixeira
 and
Werner Hansmann
 and
Michael B. McGrath
}, title = {{
Modularity: The Key to Courseware Re-use}},
author = {
Teixeira, José Carlos
}, year = {
2023},
publisher = {
The Eurographics Association},
ISBN = {978-3-03868-207-3},
DOI = {
10.2312/pt.19991586}
}

Browse

Recent Submissions

Now showing 1 - 23 of 23
  • Item
    Proceedings Info
    (The Eurographics Association, 2023) José Carlos Teixeira; Werner Hansmann; Michael B. McGrath; José Carlos Teixeira; Werner Hansmann; Michael B. McGrath
  • Item
    Adapting Computer Graphics Curricula to Changes in Graphics Technology
    (The Eurographics Association, 2023) Hitchner, Lewis E.; Sowizral, Henry A.; José Carlos Teixeira; Werner Hansmann; Michael B. McGrath
    Introductory computer graphics courses are changing their focus and learning environments. Improvements in hardware and software technology coupled with changes in preparation, interest, and abilities of incoming students are driving the need for curriculum change. Past courses focussed on low- and intermediate-level rendering principies, algorithms, and software development tools. Many of these algorithms have migrated into hardware. Though important knowledge for advanced graphics programmers, most graphics applications programmers have no need to study at this level, much as application programmers have no need to study hardware systems or assembly level programming. Courses need to focus on intermediate- and high-level principies, algorithms, and tools. A fundamental need in modern graphics curricula is integration of a 3D graphics API into the instruction. This paper presents experiences teaching this focus with both low and high level graphics programming API`s . The experiences were gained in courses at an undergraduate university and in multi-day industrial courses for experienced professional programmers.
  • Item
    Restructuring Computer Graphics and Visualisation Curricula at IST
    (The Eurographics Association, 2023) Lopes, J. M. Brisson; Gomes, M. R.; Bernardo, J. C.; Jorge, J.; Pereira, J. M.; José Carlos Teixeira; Werner Hansmann; Michael B. McGrath
    This paper addresses the restructuring of the undergraduate and graduate programs in Computer Graphics, Visualisation and Multimedia that was recently carried out at Instituto Superior Técnico. The paper details th e rationale for the changes in both curricula and course contem and describes the new structure. The result is a coherent and complete series of co urses spanning the undergraduate and M.Sc. degrees in lnformatics Engineering. lt further discusses the structure of the basic course on Computer Graphics within this context and draws conclusions to contribute to the ongoing discussion on Computer Graphics, Visualisation and Multimedia curricula.
  • Item
    An Introductory Course on Visualization
    (The Eurographics Association, 2023) Sousa Santos, Beatriz; José Carlos Teixeira; Werner Hansmann; Michael B. McGrath
    A Visualization course offered twice (1997/98 and 98/99) as an elective in the MSc degree on Electronics and Telecommunications at the University of Aveiro is presented. lts contents, bibliography and teaching methods are described. Some difficulties encountered during the preparation and lecturing of this course are identified.
  • Item
    Computer Graphics in the Scope of Informatics Engineering education
    (The Eurographics Association, 2023) Santos, Manuel Próspero dos; José Carlos Teixeira; Werner Hansmann; Michael B. McGrath
    At the Faculty of Science and Technology of the New University of Lisbon, the education in lnformatics Engineering has been supportcd by a B.Sc. course and a M.Sc. course. Both of them include Computer Graphics lectures; being the corresponding curricula adapted as much as possible to the other basic scientific matters. 0n the other hand, the tools and teaching methods have also been acconnnodated according to the global resources available at the Faculty for those courses, namely the computational ones. The paper presents the methodologies used today for teaching Computer Graphics at the New University of Lisbon, gives the results of some succeeded experiments, refers the most relevant relationships with other subjects and put important questions to the future of Computer Graphics education in the scope Informatics Engineering.
  • Item
    Bringing the Introductory Computer Graphics Course into the 21 st Century
    (The Eurographics Association, 2023) Wolfe, Rosalee; José Carlos Teixeira; Werner Hansmann; Michael B. McGrath
    The field of computer graphics has matured greatly since the formal statement of the introductory undergraduate course for computer science majors was created for ACM/IEEE Curriculum 91, and introductory courses need to reflect the substantive changes in the discipline. Recenf discussions with graphics educators and a syllabus survey have found six trends in recent course offerings. Perhaps these findings will evolve into a basis upon which people can develop courses that fit their local needs as well as reflecting the changingfield.
  • Item
    Leaming 3D Visualisation with MALUDA
    (The Eurographics Association, 2023) Pereira, João A. Madeiras; Gomes, Mário Rui; José Carlos Teixeira; Werner Hansmann; Michael B. McGrath
    This paper describes MALUDA system, which constitutes an important tool for teaching 3D- visualisation pipeline at the laboratory classes of the Computcr Craphics course at Instituto Superior Técnico.
  • Item
    MAVERIK: A Virtual Reality System for Research and Teaching
    (The Eurographics Association, 2023) Howard, Toby; Hubbold, Roger; Murta, Alan; José Carlos Teixeira; Werner Hansmann; Michael B. McGrath
    This paper describes some experiences with the use of the MAVERIK system for supporting undergraduate and postgraduate teaching and research. MAVERIK is a high-level system for creating and managing interactive virtual environments. lt is available free under the GNU General Public Licence. MAVERIK is modular and extensible, and its use of Mesa, the free OpenGL-like graphics system, means that it can be run on low- cost PCs, making it especially suitable for use in computer graphics and visualization education. We discuss the novel architecture and main features of MAVERIK, and illustrate its use by presenting case studies of projects udertaken by our students.
  • Item
    The Development of a Digital Library to Support the Teaching of Computer Graphics and Visualization
    (The Eurographics Association, 2023) Owen, G. Scott; Sunderraman, Raj; Zhang, Yanqing; José Carlos Teixeira; Werner Hansmann; Michael B. McGrath
    The ACM SIGGRAPH Education Committee web site is being evolved into a Digital Library that will be a worldwide resource for Grapltics and Visualization Education. We discuss the history of the website, including a long-standing partnership with the National Science Foundation, and the current work to evolve it into a Digital Library. Finally, we discuss a proposed vision of the future of the Digital Library and how we plan to achieve that vision.
  • Item
    Combining Art and Mathematics in Computer Graphics Education
    (The Eurographics Association, 2023) Ollila, Mark; José Carlos Teixeira; Werner Hansmann; Michael B. McGrath
    This paper presents an innovative education program ai the University of Cavie, Sweden. The program, Creative Programming, combines traditional methods of teaching compuler graphics, with other cross- disciplinary areas such as art, cognition, and film. The uniqueness of the program is represented by the students that are accepted and the teaching environment they are put in. A judicial process is used to screen applicants, with and without portfolios to the program. This is followed by an examination of intellectual capacity, practical examination, and finally an interview. Together, these are used as guidelines to determine if the student is a suitable candidate for the program. The final group selected has varying backgrounds, ranging from the professional artist to the traditional computer scientist. They are then immersed in a lab environment for the whole duration of the education on the campushe remainder of the education involves a period in industry. The combination of selective students, a lab environment has produced very satisfactory result, and can be used as basis for further developing the education.
  • Item
    Strengthening Visual Skills by Recognising Rendering Algorithms
    (The Eurographics Association, 2023) Wolfe, Rosalee; José Carlos Teixeira; Werner Hansmann; Michael B. McGrath
    Computer science students contemplating a career in graphics need to develop a visual sense, but traditional course topies do not meet this need. Visual analysis is a teaching technique developed for computer science instructors that helps impart this ability. Through the use of a few visual cues, students learn to visually identify surface algorithms, shaders and lighting techniques. An interactive software package called TERA (Tool for Exploring Rendering Algorithms) provides nearly a million image combinations that students can use to practice their visual identification skills.
  • Item
    Computer Graphics Curricula in the Visual Arts
    (The Eurographics Association, 2023) Eber, Dena Elisabeth; José Carlos Teixeira; Werner Hansmann; Michael B. McGrath
    Computers have recently emerged as commonplace on the scene in a record number of uiversity art departments. This rapid change has created the need for n ew curriculum in the computer art discipline. ln designing these courses I see three ideas that are paramount to any computer graphics curriculum in the visual arts. First, the courses and course work should focus on individual expression and creativity, second, the instruction should include an awareness of the "wow" factor, and third, the courses should include a balance of computer art, traditional art, computer science, and academics such as theory, art history, and criticism.
  • Item
    An Interdisciplinary Approach to Teaching Computer Animation to Artists and Computer Scientists
    (The Eurographics Association, 2023) Ebert, David S.; Bailey, Dan; José Carlos Teixeira; Werner Hansmann; Michael B. McGrath
    Animation has always required a close collaboration between artists and scientists, poets and engineers. Current trends in computer animation have made successful and effective teamwork a necessity. To address these issues, we have developed an interdisciplinary computer animation course for artists and scientists that focuses on contemporary issues in computer aninmation. This course emphasizes collaborative teams for practical experience, cross-mixing of student expertise, and group-based education: the students leam from each other, as well as lhe instructors. Student teams produce a professional aninmation that extends the capabilities of a conmmercial animation package to gain experience in and exposure to the state-of-the-art research in computer animation and rendering, the complete animation process, and the artistic and aesthetics of computer animation. We describe our approach to teaching this course, the structure of the course, the results, and lessons learned from our experience with the first offering of this course (Spring 1999).
  • Item
    Three Collaborative Models for Computer Graphics Education
    (The Eurographics Association, 2023) Case, Colleen; José Carlos Teixeira; Werner Hansmann; Michael B. McGrath
    Visual communication is an area that acts as an integrator to other disciplines, business work projects and institutions. The collaborative models and innovative delivery systems described in this document provide "real world" experience, initiate accelerated learning and develop flexible structures for curriculum that meet the needs of business, industry, the learner and the educational environment. These models and samples address many of the current issues facing the computer graphics profession.
  • Item
    Web Based Multi-User Interactive Graphics Worlds for Education
    (The Eurographics Association, 2023) Owen, G. Scott; José Carlos Teixeira; Werner Hansmann; Michael B. McGrath
    Several technologies are curremly being developed that will have a huge impact on the future of education. Advances in computational power and graphics capability will give the future home PC the capabilities of very high-end workstations of the present. Advances in connectivity will allow everybody to be connected at all times with a very high bandwidth. Advances in computer graphics software technology, combined with advances in other fields, such as simulation and artificial life, will allow us to create realistic worlds for students to investigate. These worlds will be Multi-User Shared Environments (MUSE), i.e., students will be able to interact with instructors, other students, and intelligent agents in these worlds. ln this paper, I will briefly discuss the background issues, vision for the future with some specific examples, and our current efforts in this area.
  • Item
    Online Education
    (The Eurographics Association, 2023) Mumford, Anne; José Carlos Teixeira; Werner Hansmann; Michael B. McGrath
    New technologies for distance Jearning through the Web, vídeo conferencing, collaborative working toais have the potential to enhance and extend learning. This requires a large leap for many institutions, teachers and students as well as an investment in technology and training. Many of those involved in graphics and visualization have in some way contributed to the development of the technologies being used and to their potential application use. These technologies have potential for widescale use at a time when there is pressure, at least in the UK, to widen access to higher education and to consider Iearning to be a life-long process.
  • Item
    Scientific Visualization as a Tool for Power Engineering Education
    (The Eurographics Association, 2023) Slavik, Pavel; Hrdlicka, Frantisck; José Carlos Teixeira; Werner Hansmann; Michael B. McGrath
    This paper deals with the application of scientific visualization methods in the field of power engineering education. Behavior of various parts of a power plant is simulated and the results of these simulations are visualized. The visualization of processes that run in a power plant gives the students an opportunity to understand better the nature of these processes. This approach solves one of the main problems in power engineering education: the students usually have no chance to see various types of power plants in practice. The existence of models and their corresponding visualization allows students to perform experiments with various devices and in such a way acquire a much deeper knowledge about the subjects taught.
  • Item
    Virtual Environment of Water Molecules for Learning and Teaching Science
    (The Eurographics Association, 2023) Trindade, Jorge F.; Fiolhais, Carlos; Gil, Victor; Teixeira, José C.; José Carlos Teixeira; Werner Hansmann; Michael B. McGrath
    Virtual reality is an emerging computer visualization. technology which allows educators to place their students into instructional environments heretofore difficult or impossible to achieve. ln arder to take full advantage of this technology, a virtual environment, "Virtual Water", is being developed. Virtual reality has been recently employed in a few educational applications, but the project presented here is the first application we know of combining aspects as atomic and molecular orbits, electron densities, water molecular dynamics for the liquid and gaseous phases and phase transitions.
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    Supporting Face to Face Teaching
    (The Eurographics Association, 2023) Mumford, Anne; José Carlos Teixeira; Werner Hansmann; Michael B. McGrath
    The needs of Graphics and Visualization Education (GVE) are often more demanding of teaching facilities than are other subject areas. ln the UK there is political pressure to improve the student experience through assessment of subject areas and as a result of the introduction of student fees. One area is the need to improve the teaching facilities and methods of delivery. GVE may be considered to be very specialist and not a key driver for facility improvement. The requirements, when met, can however provide improvement for all. There is also a need for widening the use of the techniques. Despite many awareness raising exercises, the techniques are still seen as being specialists and there is little penetration in some subject areas.
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    Visualisation in teaching-leaming mathematics: the role of the computer
    (The Eurographics Association, 2023) Chiappini, G.; Bottino, R. M.; José Carlos Teixeira; Werner Hansmann; Michael B. McGrath
    This paper is centred on the study of the role that information visualisation can have in mathematics learning. A theoretical analysis is worked out in order to give account of the complex phenomena that take place in the classroom in order to allow students to construct a mental image of lhe mnthematical object involved in the activity. This theoretical analysis is the reference to study the different didactical functions that information visualisation can develop in learning process. This different functions are discussed making reference to the role that Cabri Geométre can have in the teachingllearning processes of Euclidean geometry.
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    The Human-Computer Interfaces Course at IST
    (The Eurographics Association, 2023) Gomes, Mário Rui; Lopes, Brisson; Fonseca, Manuel João; José Carlos Teixeira; Werner Hansmann; Michael B. McGrath
    This paper presents the main and most relevant aspects of the Human-Computer Interfaces course lectured for the 4th academic years (and fifth year as an optional course) of the undergraduate program in lnformatics and Computer Science at Instituto Superior Técnico, Technical University of Lisbon. The paper addresses the course contents and its pedagogical approach as well as the communicatiom facilities used in the 1998/99 academic year to support the course operation.
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    Courseware Reuse or Courseware to Reuse?
    (The Eurographics Association, 2023) Teixeira, José Carlos; Páris, César; Madeira, Joaquim; Lopes, J. Brisson; José Carlos Teixeira; Werner Hansmann; Michael B. McGrath
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    Modularity: The Key to Courseware Re-use
    (The Eurographics Association, 2023) Teixeira, José Carlos; José Carlos Teixeira; Werner Hansmann; Michael B. McGrath
    By courseware modularity we mean the possibility to build complete courses from many small course modules fitting together. ln contrast to puzzle pieces, course modules should be designed to fit into many different situations, allowing different courses to be produced. This goal introduces a lot of problems to be solved, like organisation (hierarchical) of the material, formats' compatibility, clear separation between contents, structure and presentation, ...