Multi-resolution modelling of terrains by using non restricted quadtree triangulation

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Date
2003
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Volume Title
Publisher
Eurographics Association
Abstract
The interactive visualization of terrains requires the processing of a high amount of data in real time, usually it is not possible to work with all of them on main in memory. In this work we present, a method which solves the above problem by means of using spatial indices (quadtree). For that, the terrains are divided into square cells, each of them having a quadtree, which will only be refined up to a the detail level depending on the observer position. With this, allaus to reduce the time used for terrains visualization.
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@inproceedings{
10.2312:egp.20031007
, booktitle = {
Eurographics 2003 - Posters
}, editor = {}, title = {{
Multi-resolution modelling of terrains by using non restricted quadtree triangulation
}}, author = {
Aguilera, A.
and
Torres, J. C.
and
Feito, F.
}, year = {
2003
}, publisher = {
Eurographics Association
}, ISSN = {
1017-4656
}, ISBN = {}, DOI = {
10.2312/egp.20031007
} }
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