The Triangle Shading Engine

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Date
1990
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
This paper describes an algorithm implementing the Gouraud-shading of triangles and its realization in hardware. Different realizations using span shading hard­ ware are discussed. Their drawbacks lead to the concept of a triangle shader, designed as an ASIC. Interfaced to a signal processor for geometry computations, this chip will provide an effective and low-cost 3D-extension to graphics subsystems in the PC environment.
Description

        
@inproceedings{
10.2312:EGGH/EGGH90/003-013
, booktitle = {
Eurographics Workshop on Graphics Hardware
}, editor = {
Richard Grimsdale and Arie Kaufman
}, title = {{
The Triangle Shading Engine
}}, author = {
Ackermann, Hans-Josef
and
Hornung, Christoph
}, year = {
1990
}, publisher = {
The Eurographics Association
}, ISSN = {
1727-3471
}, ISBN = {
3-540-54291-4
}, DOI = {
10.2312/EGGH/EGGH90/003-013
} }
Citation