Tutorial 9 - Visibility

Abstract
The focus of this tutorial is a study of the techniques for solving visibility problems in virtual walkthroughs. The term walkthrough is referring not only to models of architectural models but rather to any large complex model, where the focus is on viewing and rendering the model. The tutorial touches on several applications such as fast visible surface determination, selection of relevant model sections to be transmitted on a client-server system, as well as improving image quality by shading algorithms.
Description

        
@inproceedings{
10.2312:egt.19991080
, booktitle = {
Eurographics 1999 - Tutorials
}, editor = {}, title = {{
Tutorial 9 - Visibility
}}, author = {
Chrysanthou, Yiorgos L.
 and
Cohen-Or, Daniel
 and
Bittner, Jiri
 and
Havran, Vlastimil
 and
Slavik, Pavel
 and
Klosowski, James T.
 and
Silva, Claudio T.
 and
Fibich, Gadi
 and
Halperin, Dan
 and
Zadicario, Eyal
 and
Lev-Yehudi, Shuly
 and
Bartz, Dirk
 and
Meißner, Michael
 and
Hüttner, Tobias
 and
Hüttner, Tobias
}, year = {
1999
}, publisher = {
Eurographics Association
}, ISSN = {
1017-4656
}, ISBN = {}, DOI = {
10.2312/egt.19991080
} }
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