Differential Point Rendering

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Date
2001
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
We present a novel point rendering primitive, called Differential Point (DP), that captures the local differential geometry in the vicinity of a sampled point. This is a more general point representation that, for the cost of a few additional bytes, packs much more information per point than the traditional point-based models. This information is used to efficiently render the surface as a collection of local neighborhoods. The advantages to this representation are manyfold: (1) it delivers a significant reduction in the number of point primitives that represent a surface (2) it achieves robust hardware accelerated per-pixel shading even with no connectivity information (3) it offers a novel point-based simplification technique that has a convenient and intuitive interface for the user to efficiently resolve the speed versus quality tradeoff. The number of primitives being equal, DPs produce a much better quality of rendering than a pure splatbased approach. Visual appearances being similar, DPs are about two times faster and require about 75% less disk space in comparison to splatting primitives.
Description

        
@inproceedings{
10.2312:EGWR/EGWR01/139-150
, booktitle = {
Eurographics Workshop on Rendering
}, editor = {
S. J. Gortle and K. Myszkowski
}, title = {{
Differential Point Rendering
}}, author = {
Kalaiah, Aravind
 and
Varshney, Amitabh
}, year = {
2001
}, publisher = {
The Eurographics Association
}, ISSN = {
1727-3463
}, ISBN = {
3-211-83709-4
}, DOI = {
10.2312/EGWR/EGWR01/139-150
} }
Citation