Browsing by Author "Eberhardt, Bernhard"
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Item Efficient 2D Simulation on Moving 3D Surfaces(The Eurographics Association and John Wiley & Sons Ltd., 2020) Morgenroth, Dieter; Reinhardt, Stefan; Weiskopf, Daniel; Eberhardt, Bernhard; Bender, Jan and Popa, TiberiuWe present a method to simulate fluid flow on evolving surfaces, e.g., an oil film on a water surface. Given an animated surface (e.g., extracted from a particle-based fluid simulation) in three-dimensional space, we add a second simulation on this base animation. In general, we solve a partial differential equation (PDE) on a level set surface obtained from the animated input surface. The properties of the input surface are transferred to a sparse volume data structure that is then used for the simulation. We introduce one-way coupling strategies from input properties to our simulation and we add conservation of mass and momentum to existing methods that solve a PDE in a narrow-band using the Closest Point Method. In this way, we efficiently compute high-resolution 2D simulations on coarse input surfaces. Our approach helps visual effects creators easily integrate a workflow to simulate material flow on evolving surfaces into their existing production pipeline.Item Interactive Selection on Calculated Attributes of Large-Scale Particle Data(The Eurographics Association, 2021) Wollet, Benjamin; Reinhardt, Stefan; Weiskopf, Daniel; Eberhardt, Bernhard; Larsen, Matthew and Sadlo, FilipWe present a GPU-based technique for efficient selection in interactive visualizations of large particle datasets. In particular, we address multiple attributes attached to particles, such as pressure, density, or surface tension. Unfortunately, such intermediate attributes are often available only during the simulation run. They are either not accessible during visualization or have to be saved as additional information along with the usual simulation data. The latter increases the size of the dataset significantly, and the required variables may not be known in advance. Therefore, we choose to compute intermediate attributes on the fly. In this way, we are even able to obtain attributes that were not calculated by the simulation but may be relevant for data analysis or debugging. We present an interactive selection technique designed for such attributes. It leverages spatial regions of the selection to efficiently compute attributes only where needed. This lazy evaluation also works for intelligent and data-driven selection, extending the region to include neighboring particles. Our technique is evaluated by measurements of performance scalability and case studies for typical usage examples.