Efficient 2D Simulation on Moving 3D Surfaces

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Date
2020
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Volume Title
Publisher
The Eurographics Association and John Wiley & Sons Ltd.
Abstract
We present a method to simulate fluid flow on evolving surfaces, e.g., an oil film on a water surface. Given an animated surface (e.g., extracted from a particle-based fluid simulation) in three-dimensional space, we add a second simulation on this base animation. In general, we solve a partial differential equation (PDE) on a level set surface obtained from the animated input surface. The properties of the input surface are transferred to a sparse volume data structure that is then used for the simulation. We introduce one-way coupling strategies from input properties to our simulation and we add conservation of mass and momentum to existing methods that solve a PDE in a narrow-band using the Closest Point Method. In this way, we efficiently compute high-resolution 2D simulations on coarse input surfaces. Our approach helps visual effects creators easily integrate a workflow to simulate material flow on evolving surfaces into their existing production pipeline.
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@article{
10.1111:cgf.14098
, journal = {Computer Graphics Forum}, title = {{
Efficient 2D Simulation on Moving 3D Surfaces
}}, author = {
Morgenroth, Dieter
and
Reinhardt, Stefan
and
Weiskopf, Daniel
and
Eberhardt, Bernhard
}, year = {
2020
}, publisher = {
The Eurographics Association and John Wiley & Sons Ltd.
}, ISSN = {
1467-8659
}, DOI = {
10.1111/cgf.14098
} }
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