EG GCH: EUROGRAPHICS Workshop on Graphics and Cultural Heritage
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Browsing EG GCH: EUROGRAPHICS Workshop on Graphics and Cultural Heritage by Author "Anderson, Eike Falk"
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Item Project SAGA: Towards Bridging the Gap between Serious and Entertainment Games(The Eurographics Association, 2022) Larsson, Catja; Anderson, Eike Falk; Ponchio, Federico; Pintus, RuggeroWe present the ''SAGA'' project, a concept for an entertainment game that is currently in development, which is based on historical and archaeological research and set in the mythology of the Vo?luspá. SAGA bridges the gap between Serious and Entertainment games by neither forsaking history and facts for entertainment, nor compromising on playability for historical accuracy. Reusing development work from the archaeological visualisation of a real world location on the island of Orust in Sweden, and transposing historical elements from other Viking age sites into the world of the game, the aim of SAGA is to convey the intangible heritage and history of Viking age society and beliefs to the game's players. In this paper we describe the game concept, discuss its development from an archaeological visualisation for use in a museum context and provide an outlook on the next steps in the game's development.Item Towards the Formal Teaching of CG Applications in Cultural Heritage for Computer Graphics and Animation Students(The Eurographics Association, 2021) Anderson, Eike Falk; Adzhiev, Valery; Fryazinov, Oleg; Hulusic, Vedad and Chalmers, AlanThe rapid technological advances in computing and computer graphics of the past three decades have in turn fueled the proliferation of the use of these technologies for Cultural Heritage. Formal educational courses for the application of computer graphics to Cultural Heritage are few and far between, and the courses that do exist tend to be targeted at archaeology students, with hardly any courses catering to computing or computer graphics students. To address this gap in education provision, we introduce a final year undergraduate course on ''CG and Animation for Cultural Heritage'', which provides students on technical and art & design computer graphics and animation courses with a broad introduction to the creation of Cultural Heritage applications of CG and animation techniques more commonly found in digital entertainment and visual effects. In this paper we describe this course and its curriculum and discuss its outcomes.Item Traditional Romanian Egg Decoration in Augmented Reality with 3D Printing(The Eurographics Association, 2022) Ureche, Ana-Maria-Cristina; Fryazinov, Oleg; Anderson, Eike Falk; Ponchio, Federico; Pintus, RuggeroThe folk art of decorating Easter eggs is an important part of Romania's intangible cultural heritage. We have developed a prototype for a mobile Augmented Reality (AR) app that allows users to virtually decorate Easter eggs, using a 3D printed egg as a physical AR marker to allow tangible interaction with the egg, mimicking the decorating process.