Browsing by Author "Pescarin, Sofia"
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Item Authenticity in VR and XR Experiences: a Conceptual Framework for Digital Heritage(The Eurographics Association, 2023) Pescarin, Sofia; Città, Giuseppe; Gentile, Manuel; Spotti, Samuele; Bucciero, Alberto; Fanini, Bruno; Graf, Holger; Pescarin, Sofia; Rizvic, SelmaAlthough people search for authentic, memorable and meaningful experiences in cultural tourism, these requirements are not considered as part of a virtual or hybrid experience and therefore are not considered keys in their design. This paper presents an analysis of the concept of authenticity, extending its meaning well beyond the traditional interpretation in ICT. Through the study of how this concept has been developed and used in different domains and through an exploration in the wild, adopting a Cultural Probe Kit approach, it has been possible to identify the three interconnected dimensions of authenticity, their characteristics and design strategies that should be adopted to strengthen the perception of authenticity in the users of Virtual and Hybrid experiences.Item Digitisation of Temporary Exhibitions: the Aldrovandi Case(The Eurographics Association, 2023) Barzaghi, Sebastian; Collina, Federica; Fabbri, Francesca; Giacomini, Federica; Bordignon, Alice; Balzani, Roberto; Bitelli, Gabriele; Bonifazi, Federica; Cipriani, Luca; Colitti, Simona; Daquino, Marilena; Fanini, Bruno; Fantini, Filippo; Ferdani, Daniele; Fiorini, Giulia; Formia, Elena; Forte, Anna; Girelli, Valentina Alena; Gualandi, Bianca; Heibi, Ivan; Iannucci, Alessandro; Fà, Rachele Manganelli del; Massari, Arcangelo; Moretti, Arianna; Peroni, Silvio; Pescarin, Sofia; Renda, Giulia; Ronchi, Diego; Sullini, Mattia; Tini, Maria Alessandra; Tomasi, Francesca; Travaglini, Laura; Vittuari, Luca; Bucciero, Alberto; Fanini, Bruno; Graf, Holger; Pescarin, Sofia; Rizvic, SelmaTemporary exhibitions in the cultural heritage system have become diffused. They are tools to enhance cultural heritage and to gather, in the same context, cultural goods that otherwise would never be exposed together. Their temporal limitation gives them the uniqueness of an event that will not be repeated. The exhibition ''The Other Renaissance: Ulisse Aldrovandi and the Wonders of the World'' was created to offer visitors a tour of an exceptional legacy of objects, some of which have never been exhibited before, combined with objects, works of art from several Italian museums, and digital installations that together tell the story of how the first generation of naturalists took their first steps into science as we know it today. To store this exhibition a photogrammetric and structured light scanner survey campaign was launched to acquire 3D objects. By leveraging a combination of 3D, LOD, and Semantic Web technologies, we propose to create a digital twin (intended as an aggregation of different information about real-world heritage objects) of Aldrovandi exhibitions, to create a new digital tool differentiated from the physical exhibition, but that could store all the information and objects exposed together physically.Item GCH 2023: Frontmatter(The Eurographics Association, 2023) Bucciero, Alberto; Fanini, Bruno; Graf, Holger; Pescarin, Sofia; Rizvic, Selma; Bucciero, Alberto; Fanini, Bruno; Graf, Holger; Pescarin, Sofia; Rizvic, SelmaItem Hybrid XR Collaborative and Guided Experiences in Cultural Heritage: Brancacci POV Prototype(The Eurographics Association, 2023) Pescarin, Sofia; Cerato, Ivana; D'Annibale, Enzo; Fanini, Bruno; Ferdani, Daniele; Fà, Rachele Manganelli Del; Marasco, Alessandra; Massidda, Marcello; Palombini, Augusto; Ronchi, Diego; Bucciero, Alberto; Fanini, Bruno; Graf, Holger; Pescarin, Sofia; Rizvic, SelmaIn this work, we present a research prototype of a hybrid XR experience for cultural tourism, accessible by any potential device, including immersive VR headsets. It has been designed to better answer visitors' expectations and to overcome the limitations offered by traditional Virtual Tours (VT). We present the conceptual model, prototype, applied case study and users survey. The overall result has shown how the development of a collaborative and guided experience, enhanced by the use of a gamified narrative, has produced an increased perception of authenticity of the VT.Item Interactive Digital Narrative Authoring Tools and Hybrid Experiences in Cultural Heritage: An Integrated Review(The Eurographics Association, 2023) Massidda, Marcello; Travaglini, Laura; Pescarin, Sofia; Bucciero, Alberto; Fanini, Bruno; Graf, Holger; Pescarin, Sofia; Rizvic, SelmaInteractive Digital Narrative Authoring Tools (IDN-AT) are software applications that allow users, without the need for programming skills, to create, design, and publish interactive digital narrative applications. In the field of Digital Heritage and specifically in that of Virtual Museums there is an increasing need of such tools, to enable non programmers (designers, creatives and curators) to design and develop hybrid experiences in cultural contexts. This paper aims at reviewing available solutions, defining the gaps and still missing features, tools or services, with the goal of paving the way for a webXR integrated solution.