Browsing by Author "Weiskopf, Daniel"
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Item Efficient 2D Simulation on Moving 3D Surfaces(The Eurographics Association and John Wiley & Sons Ltd., 2020) Morgenroth, Dieter; Reinhardt, Stefan; Weiskopf, Daniel; Eberhardt, Bernhard; Bender, Jan and Popa, TiberiuWe present a method to simulate fluid flow on evolving surfaces, e.g., an oil film on a water surface. Given an animated surface (e.g., extracted from a particle-based fluid simulation) in three-dimensional space, we add a second simulation on this base animation. In general, we solve a partial differential equation (PDE) on a level set surface obtained from the animated input surface. The properties of the input surface are transferred to a sparse volume data structure that is then used for the simulation. We introduce one-way coupling strategies from input properties to our simulation and we add conservation of mass and momentum to existing methods that solve a PDE in a narrow-band using the Closest Point Method. In this way, we efficiently compute high-resolution 2D simulations on coarse input surfaces. Our approach helps visual effects creators easily integrate a workflow to simulate material flow on evolving surfaces into their existing production pipeline.Item Multi-attribute Visualization and Improved Depth Perception for the Interactive Analysis of 3D Truss Structures(The Eurographics Association, 2023) Becher, Michael; Groß, Anja; Werner, Peter; Maierhofer, Mathias; Reina, Guido; Ertl, Thomas; Menges, Achim; Weiskopf, Daniel; Hoellt, Thomas; Aigner, Wolfgang; Wang, BeiIn architecture, engineering, and construction (AEC), load-bearing truss structures are commonly modeled as a set of connected beam elements. For complex 3D structures, rendering beam elements as line segments presents several challenges due densely overlapping elements, including visual clutter, and general depth perception issues. Furthermore, line segments provide very little area for displaying additional element attributes. In this paper, we investigate the effectiveness of rendering effects for reducing visual clutter and improving depth perception for truss structures specifically, such as distance-based brightness attenuation and screen-space ambient occlusion (SSAO). Additionally, we provide multiple options for multi-attribute visualization directly on the structure and evaluate both aspects with two expert interviews.Item Voronoi-Based Foveated Volume Rendering(The Eurographics Association, 2019) Bruder, Valentin; Schulz, Christoph; Bauer, Ruben; Frey, Steffen; Weiskopf, Daniel; Ertl, Thomas; Johansson, Jimmy and Sadlo, Filip and Marai, G. ElisabetaFoveal vision is located in the center of the field of view with a rich impression of detail and color, whereas peripheral vision occurs on the side with more fuzzy and colorless perception. This visual acuity fall-off can be used to achieve higher frame rates by adapting rendering quality to the human visual system. Volume raycasting has unique characteristics, preventing a direct transfer of many traditional foveated rendering techniques. We present an approach that utilizes the visual acuity fall-off to accelerate volume rendering based on Linde-Buzo-Gray sampling and natural neighbor interpolation. First, we measure gaze using a stationary 1200 Hz eye-tracking system. Then, we adapt our sampling and reconstruction strategy to that gaze. Finally, we apply a temporal smoothing filter to attenuate undersampling artifacts since peripheral vision is particularly sensitive to contrast changes and movement. Our approach substantially improves rendering performance with barely perceptible changes in visual quality. We demonstrate the usefulness of our approach through performance measurements on various data sets.