Computer Graphics & Visual Computing (CGVC) 2023
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Item Classifying User Interface Accessibility for Colourblind Users(The Eurographics Association, 2023) Jamil, Amaan; Denes, Gyorgy; Vangorp, Peter; Hunter, DavidColour vision deficiency (CVD, colourblindness) is the failure or decreased ability to distinguish between certain colours even under normal lighting conditions. There are an estimated 300 million people worldwide with CVD, with approx. 1 in 12 men (8%) and 1 in 200 women (0.5%)Item Differentiable Procedural Models for Single-view 3D Mesh Reconstruction(The Eurographics Association, 2023) Garifullin, Albert; Maiorov, Nikolay; Frolov, Vladimir; Vangorp, Peter; Hunter, DavidMost existing solutions for single-view 3D object reconstruction are based on deep learning with implicit or voxel representations of the scene and are unable to produce detailed and high-quality meshes and textures that can be directly used in practice. Differentiable rendering, on the other hand, is able to produce high-quality meshes but requires several images of an object. We propose a novel approach to single-view 3D reconstruction that uses procedural generator input parameters as a scene representation. Instead of estimating the vertex positions of the mesh directly, we estimate the input parameters of a procedural generator by minimizing the silhouette loss function between reference and rendered images. We use differentiable rendering and create partly differentiable procedural generators to use gradient-based optimization of the loss function. It allows us to create a highly detailed model from a single image taken in an uncontrolled environment. Moreover, the reconstructed model can be further modified in a convenient way by changing the estimated input parameters.Item Less is more: Focused Design and Problem Framing in Visualisation - Developing the ColloCaid Collocation Editor(The Eurographics Association, 2023) Roberts, Jonathan C.; Butcher, Peter W. S.; Rees, Geraint; Lew, Robert; Sharma, Nirwan; Frankenberg-Garcia, Anna; Vangorp, Peter; Hunter, DavidOne of the challenges when developing a visualisation tool, especially at the start of a research project, is to amalgamate numerous requirements and various possibilities and decide what to create. With software development, it is too easy to incorporate all ideas, but quickly the tool becomes unusable, with feature overload. We reflect on designing and building the ColloCaid collocation visualisation editor, especially our conceptual focus on simplicity. We were inspired by Hemingway's iceberg theory of deliberate omission, to help frame the visualisation challenge and achieve clarity and focused design. The ColloCaid tool enables people to discover collocations, to help people improve vocabulary and fluency as they write. It was developed by a multidisciplinary team of applied linguists, lexicographers, human-computer interaction and visualisation experts. We promote focused design and problem solving, in visualisation, highlight concepts, including parti, design essence, and simplification. We provide a collection of insights that hold potential to evolve into a structured set of design guidelines, offering valuable direction to researchers.Item Model Reevaluation Based on Graph Transformation Rules(The Eurographics Association, 2023) Gaide, Maxime; Marcheix, David; Arnould, Agnès; Skapin, Xavier; Belhaouari, Hakim; Jean, Stéphane; Vangorp, Peter; Hunter, DavidIn this paper, we extend the scope of naming problem studies to encompass rule-based graph transformation modeling systems. We propose a novel persistent naming method that capitalizes on the formalized operations of generalized maps and graph transformation rules. It enables a unique and homogeneous characterisation of entities across all dimensions.Item AUPE: An Emulator for the ExoMars PanCam Instrument(The Eurographics Association, 2023) Ladegaard, Ariel; Gunn, Matt; Miles, Helen C.; Tyler, Laurence; Vangorp, Peter; Hunter, DavidThe European Space Agency's ExoMars mission will be the first European-led planetary rover mission and much preparation and rehearsal is required, both for the personnel involved and the data processing pipelines and analysis software. The long instrument development cycle and significant cost associated with flight hardware prohibits their use for extensive field deployment and testing and so emulator systems are required. For this reason an emulator for the PanCam camera system was developed using commercial off-the-shelf components. PanCam's multispectral imaging capabilities will be used to guide the rover to sites of scientific interest, and development of this emulator and the associated data processing techniques are proving invaluable in ensuring the visual-based data products provided to scientists are accurate and that their processing is a transparent and traceable process.Item An Image-based Model for 3D Shape Quality Measure(The Eurographics Association, 2023) Alhamazani, Fahd; Rosin, Paul L.; Lai, Yu-Kun; Vangorp, Peter; Hunter, DavidIn light of increased research on 3D shapes and the increased processing capability of GPUs, there has been a significant increase in available 3D applications. In many applications, assessment of perceptual quality of 3D shapes is required. Due to the nature of 3D representation, this quality assessment may take various forms. While it is straightforward to measure geometric distortions directly on the 3D shape geometry, such measures are often inconsistent with human perception of quality. In most cases, human viewers tend to perceive 3D shapes from their 2D renderings. It is therefore plausible to measure shape quality using their 2D renderings. In this paper, we present an image-based quality metric for evaluating 3D shape quality given the original and distorted shapes. To provide a good coverage of 3D geometry from different views, we render each shape from 12 equally spaced views, along with a variety of rendering styles to capture different aspects of visual characteristics. Image-based metrics such as SSIM (Structure Similarity Index Measure) are then used to measure the quality of 3D shapes. Our experiments show that by effectively selecting a suitable combination of rendering styles and building a neural network based model, we achieve significantly better prediction for subjective perceptual quality than existing methods.Item Intra-Model Smoothing Using Depth Aware Multi-Sample Anti-Aliasing for Deferred Rendering Pipelines(The Eurographics Association, 2023) Magnussen, Birk Martin; Vangorp, Peter; Hunter, DavidSubpixel geometry often causes lighting artifacts. In some cases, post-process anti-aliasing algorithms are not sufficiently able to smooth the resulting image. For forward rendering pipelines, multi-sample anti-aliasing is a powerful tool to avoid such artifacts. However, modern rendering pipelines commonly use deferred shading, which causes issues for multi-sample anti-aliasing. This article proposes a new method of combining a pipeline using deferred shading with multi-sample antialiasing while avoiding common pitfalls. The proposed method achieves this by intelligently resolving the geometry buffers with a custom shader based on the depth of samples. This allows the lighting shader to run unchanged on the geometry buffer on a per-fragment basis without additional performance costs. Furthermore, the proposed method is easy to retrofit to existing engines as no changes are required to either the model rendering shader or the deferred lighting shader. The proposed method is demonstrated and implemented on the example of the open-source game engine FreeSpace Open. It is shown that the proposed method is capable of preventing subpixel geometry artifacts, while also avoiding lighting artifacts from resolving geometry buffers and avoiding the performance overhead of calculating lighting per sample.Item Immersive WebXR Data Visualisation Tool(The Eurographics Association, 2023) Ogbonda, Ebube Glory; Vangorp, Peter; Hunter, DavidThis paper presents a study of a WebXR data visualisation tool designed for the immersive exploration of complex datasets in a 3D environment. The application developed using AFrame, D3.js, and JavaScript enables an interactive, device-agnostic platform compatible with various devices and systems. A user study is proposed to assess the tool's usability, user experience, and mental workload using the NASA Task Load Index (NASA TLX). The evaluation is planned to employ questionnaires, task completion times, and open-ended questions to gather feedback and insights. The anticipated results aim to provide insights into the effectiveness of the application in supporting users in understanding and extracting insights from complex data while delivering an engaging and intuitive experience. Future work will refine and expand the tool's capabilities by exploring interaction guidance, visualisation layout optimisation, and long-term user experience assessment. This research contributes to the growing field of immersive data visualisation and informs future tool design.Item Interweaving Data and Stories: A Case Study on Unveiling the Human Dimension of U.S. Refugee Movements through Narrative Visualisation(The Eurographics Association, 2023) Ogbonda, Ebube Glory; Roberts, Jonathan C.; Butcher, Peter W. S.; Vangorp, Peter; Hunter, DavidIn response to the escalating global refugee crisis, we present a case-study of developing an advanced tool for interpreting high-dimensional refugee data. Developed using Mapbox and D3.js, our interactive visualisation harmonises geographical and temporal dimensions of U.S. refugee data from the State Department's Refugee Processing Center. Our modular approach and robust data preprocessing enable seamless interactions among diverse visual components. The result is a narrative-driven visualisation that reveals broad immigration trends and individual refugee movements, fostering a nuanced and empathetic understanding of refugee dynamics. This work highlights the power of narrative visualisations in shaping policy decisions and promoting global discourse on the refugee crisis, marking a significant leap in data visualisation for refugee and immigration challenges.Item Exploring Language Pedagogy with Virtual Reality and Artificial Intelligence(The Eurographics Association, 2023) Michael, Brandon; Aburumman, Nadine; Vangorp, Peter; Hunter, DavidVirtual Reality (VR) is a highly immersive and interactive experience that renders users to be engrossed in a 3D virtual environment. The recent technological advancements with high-resolution headset display, and accurate tracking of six degrees of freedom paired with controllers allow life-like renditions of real-world scenarios as well as fictional scenarios without potential environmental risks. This paper explores the usage of Virtual Reality in education by incorporating current pedagogical approaches into an interactive 3D virtual environment. The focus of this study revolves around language pedagogy, in specific, the tool developed allows teach users fundamental Mandarin Chinese. This educational VR application enables users to practice their reading and writing skills through a calligraphy lesson and engages users in a listening and speaking lesson through natural conversation. To achieve an organic dialogue, phrases spoken by the user in a lesson are validated immediately through an intuitive phrase recognition system developed using machine learning. The developed prototype has undergone testing to ensure its efficacy. An initial investigation into this prototype found that the majority of participants were supportive of this concept and believe that it would improve the engagement of digital education.Item Just Noticeable Difference of Dead Pixels in Monochrome Computer-Generated Holograms(The Eurographics Association, 2023) Lindfield, Nicholas; Carey, Remington; Hulusic, Vedad; Milne, Darran; Tang, Wen; Vangorp, Peter; Hunter, DavidComputer-generated holography (CGH) is a method for replicating scenes that incorporates depth, making them potentially much more realistic than traditional displays. Because CGH uses diffractive optics to generate scenes, holograms are also significantly more robust against dead pixels: while a single dead pixel is often noticeable in traditional displays, in holography much higher numbers are needed before a viewer realises the issue. This work is a pilot study to determine the Just Noticeable Difference of the number of dead pixels of a hologram, i.e., the minimum amount that need to be added before a viewer notices the difference. From these JNDs a quality ruler will be generated, which later work will use to compare the impact of other distortions on the perceived quality of a hologram. Results thus far suggest an addition of 4% dead pixels is required to notice a difference, which is significantly greater than the tolerance observed for traditional displays, where the fault class threshold is less than 0.05%.Item RPS-Net: Indoor Scene Point Cloud Completion using RBF-Point Sparse Convolution(The Eurographics Association, 2023) Wang, Tao; Wu, Jing; Ji, Ze; Lai, Yu-Kun; Vangorp, Peter; Hunter, DavidWe introduce a novel approach to the completion of 3D scenes, which is a practically important task as captured point clouds of 3D scenes tend to be incomplete due to limited sensor range and occlusion. We address this problem by utilising sparse convolutions, commonly used for recognition tasks, to this content generation task, which can well capture the spatial relationships while ensuring high efficiency, as only samples near the surface need to be processed. Moreover, traditional sparse convolutions only consider grid occupancies, which cannot accurately locate surface points, with unavoidable quantisation errors. Observing that local surface patches have common patterns, we propose to sample a Radial Basis Function (RBF) field within each grid which is then compactly represented using a Point Encoder-Decoder (PED) network. This further provides a compact and effective representation for 3D completion, and the decoded latent feature includes important information of the local area of the point cloud for more accurate, sub-voxel level completion. Extensive experiments demonstrate that our method outperforms state-of-the-art methods by a large margin.Item Investigating Deep Learning for Identification of Crabs and Lobsters on Fishing Boats(The Eurographics Association, 2023) Iftikhar, Muhammad; Tiddeman, Bernard; Neal, Marie; Hold, Natalie; Neal, Mark; Vangorp, Peter; Hunter, DavidThis paper describes a collaboration between marine and computer scientists to improve fisheries data collection. We evaluate deep learning (DL)-based solutions for identifying crabs and lobsters onboard fishing boats. A custom made electronic camera systems onboard the fishing boats captures the video clips. An automated process of frame extraction is adopted to collect images of crabs and lobsters for training and evaluating DL networks. We train Faster R-CNN, Single Shot Detector (SSD), and You Only Look Once (YOLO) with multiple backbones and input sizes. We also evaluate the efficiency of lightweight models for low-power devices equipped on fishing boats and compare the results of MobileNet-based SSD and YOLO-tiny versions. The models trained with higher input sizes result in lower frames per second (FPS) and vice versa. Base models are more accurate but compromise computational and run time cost. Lighter versions are flexible to install with lower mAP than full models. The pre-trained weights for training models on new datasets have a negligible impact on the results. YOLOv4-tiny is a balanced trade-off between accuracy and speed for object detection for low power devices that is the main step of our proposed pipeline for automated recognition and measurement of crabs and lobsters on fishing boats.Item SunburstChartAnalyzer: Hierarchical Data Retrieval from Images of Sunburst Charts for Tree Visualization(The Eurographics Association, 2023) Rastogi, Prakhar; Singh, Karanveer; Sreevalsan-Nair, Jaya; Vangorp, Peter; Hunter, DavidData extraction from visualization is a challenging problem in computer vision owing to the huge ''design space of possible vis idioms.'' Different visualizations pose different challenges in automated data extraction from their images, which is needed in document analysis. In the case of sunburst charts for hierarchical data, the extracted data has to be also correctly organized as a tree data structure. Overall, data extraction has to consider different components of a chart image, such as text, annular sectors, levels, etc., and their ordering. We propose an end-to-end algorithm, SunburstChartAnalyzer, for data extraction from sunburst charts. The algorithm includes chart classification, component extraction, and hierarchical data organization. We further propose a composite metric to evaluate the correctness of SunburstChartAnalyzer. Our experimental results show that our proposed method works for trees of all sizes, and particularly well for shallow and medium-depth trees.Item Computer Graphics and Visual Computing (CGVC): Frontmatter(The Eurographics Association, 2023) Hunter, David; Peter Vangorp; Vangorp, Peter; Hunter, DavidItem Crafting Visual Narratives: A Case Study on Developing an Engaging Visualisation Poster Using U.S. Immigration Data(The Eurographics Association, 2023) Ogbonda, Ebube Glory; Butcher, Peter W. S.; Roberts, Jonathan C.; Vangorp, Peter; Hunter, DavidThis paper presents a design study that elucidates the process of creating an engaging visualisation poster using U.S. immigration data as the focal point. The primary objective is to demonstrate the methodical journey of crafting a compelling story from raw data and effectively portraying it in a poster format. In the process, we manoeuvre through varied tactics of data display, visualisation tool implementation, and poster presentation. As a case study, we offer three important reflective insights that underscore our experience constructing such a poster, which is a practical guide for individuals pursuing similar endeavours. Key considerations underpinning this guide include prioritising a 'big hero' visualisation, ensuring a coherent narrative flow through the poster, and attentively curating the meta information to provide the necessary context, enabling the poster to communicate its message independently.Item Towards Ceramics Inspired Physiotherapy for Recovering Stroke Patients(The Eurographics Association, 2023) Hajzer, Sándor P.; Jones, Andra; Jones, David E.; Miles, Helen C.; Ellis, Victoria; Povina, Federico V.; Sganga, MagalÃ; Swain, Martin T.; Bennett-Gillison, Sophie; Vangorp, Peter; Hunter, DavidPeople prescribed physiotherapy exercises can struggle to engage with exercises due to a lack of mental stimulation in the repetitive tasks. The introduction of VR to motion-based physiotherapy can be beneficial, however, currently available physiotherapy applications are focused on gaming and the gamification of physiotherapy, something that will not appeal to all patients. This project presents work in-progress towards a VR ceramics painting inspired physiotherapy application, where patients are guided to perform a series of simple motion exercises under the supervision of physiotherapists. Literature shows that art-based therapy can improve patient outcome, and ceramics involves a range of 3D movements that can be aligned with physiotherapy exercises. The work presented is intended to inform future research and development efforts.Item Using The Barnes-Hut Approximation for Fast N-Body Simulations in Computer Graphics(The Eurographics Association, 2023) Dravecky, Peter; Stephenson, Ian; Vangorp, Peter; Hunter, DavidParticle systems in CG often encounter performance issues when all the particles rely on mutual influence, producing an O(N2) performance. The Barnes-Hut approximation is used in the field of astrophysics to provide sufficiently accurate results in O(Nlog(N)) time. Here we explore a hardware accelerated implementation of this algorithm, implemented within SideFX Houdini - the commercial tool typically used for particle work in film. We are able to demonstrate a workflow with integrates into the existing artist friendly environment, with performance improved by orders of magnitudes for typically large simulations, and negligible visual change in results.Item Inpainting Normal Maps for Lightstage data(The Eurographics Association, 2023) Zuo, Hancheng; Tiddeman, Bernard; Vangorp, Peter; Hunter, DavidThis paper presents a new method for inpainting of normal maps using a generative adversarial network (GAN) model. Normal maps can be acquired from a lightstage, and when used for performance capture, there is a risk of areas of the face being obscured by the movement (e.g. by arms, hair or props). Inpainting aims to fill missing areas of an image with plausible data. This work builds on previous work for general image inpainting, using a bow tie-like generator network and a discriminator network, and alternating training of the generator and discriminator. The generator tries to sythesise images that match the ground truth, and that can also fool the discriminator that is classifying real vs processed images. The discriminator is occasionally retrained to improve its performance at identifying the processed images. In addition, our method takes into account the nature of the normal map data, and so requires modification to the loss function. We replace a mean squared error loss with a cosine loss when training the generator. Due to the small amount of available training data available, even when using synthetic datasets, we require significant augmentation, which also needs to take account of the particular nature of the input data. Image flipping and in-plane rotations need to properly flip and rotate the normal vectors. During training, we monitored key performance metrics including average loss, Structural Similarity Index Measure (SSIM), and Peak Signal-to-Noise Ratio (PSNR) of the generator, alongside average loss and accuracy of the discriminator. Our analysis reveals that the proposed model generates high-quality, realistic inpainted normal maps, demonstrating the potential for application to performance capture. The results of this investigation provide a baseline on which future researchers could build with more advanced networks and comparison with inpainting of the source images used to generate the normal maps.Item Strategies for More Energy Efficient Volume Analysis and Direct Volume Rendering Descriptor Computation(The Eurographics Association, 2023) Hauenstein, Jacob D.; Newman, Timothy S.; Vangorp, Peter; Hunter, DavidA study of energy use (in an x86-class environment) for computation of descriptors used in analysis and in one common scientific visualisation strategy, direct volume rendering (DVR), of volumetric data is presented. Focus is on descriptors used by classic ray-casting-based DVR, including gradients and curvature. Modified computational strategies are considered versus standard approaches on x86. The modified strategies explored include two memory-based ones and four computation-based ones. Use of energy-optimal strategies was able to achieve close to 20% energy savings for gradient descriptor determination. Factor-of-two improvement in energy efficiency for curvature descriptor determination was achieved through these strategies.