CompAesth 14: Workshop on Computational Aesthetics
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Browsing CompAesth 14: Workshop on Computational Aesthetics by Subject "algorithmic art"
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Item Bubble hierarchies(ACM, 2014) Hlawatsch, Marcel; Burch, Michael; Weiskopf, Daniel; Paul RosinWe introduce bubble hierarchies as an approach to generating algorithmic art from random hierarchies. The technique is based on repeatedly drawing color-coded circles to illustrate parent--child relationships. The algorithm is simple and produces densely packed structures similar to the concept of Apollonian gaskets. We demonstrate the influence of different parameters on the visual outcome, such as the number of created circles or the color encoding. Our algorithm also supports multiple seeding points and obstacles that can be used to influence the layout of the hierarchy.Item Frayed cell diagrams(ACM, 2014) Burch, Michael; Vehlow, Corinna; Weiskopf, Daniel; Paul RosinTesselation-based or area-based visual representations are common to many artistic or visualization applications. For example, Voronoi art uses a space-filling tessellation of the image by Voronoi cells. We present frayed cell diagrams as an aesthetic visual representation of the separating border between those space-filling regions. Our approach is based on a simple randomized algorithm that densely draws lines toward the reference points of cells. This algorithm is controlled by a few parameters whose effects are detailed in the paper: the density and size of cells, the degree of fraying, and the color coding. To demonstrate the usefulness of frayed diagrams for algorithmic art, we applied them to pieces of Voronoi art. Finally, we conducted a survey to assess the aesthetics of the frayed cell diagrams. As a result, we found out that the majority of the participants preferred a high degree of fraying, but that a non-negligible subgroup preferred diagrams without any fraying.