EG 2016 - Posters
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Browsing EG 2016 - Posters by Subject "Computer Graphics [I.3.3]"
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Item Tiled Depth of Field Splatting(The Eurographics Association, 2016) Selgrad, Kai; Franke, Linus; Stamminger, Marc; Luis Gonzaga Magalhaes and Rafal MantiukWe present a method to compute post-processing depth of field (DOF) that produces more accurate results than previous approaches. Our method is based on existing approaches, namely DOF rendering by splatting and fast, tile-based particle accumulation. Using tile-based accumulation allows us to correctly sort out of focus pixels and apply proper alpha-blending to avoid artifacts commonly encountered with filter-based depth of field methods.Item Tonal Art Maps with Image Space Strokes(The Eurographics Association, 2016) Szécsi, László; Szirányi, Marcell; Kacsó, Ágota; Luis Gonzaga Magalhaes and Rafal MantiukThis paper presents a hybrid hatching solution that uses robust and fast texture space hatching to gather stroke fragments, but fits stylized brush strokes over those fragments in image space. Thus we obtain a real-time solution that avoids the challenges associated with hidden stroke removal in image space approaches, but allows for the artistic stylization of strokes exceeding the limitations of texture space methods. This includes strokes running over outlines or behind occluders, uniquely random strokes, and adherence to image space brush properties.